FOnline Development > 3D Development
3d models development
Graf:
--- Quote from: JacobLC22 on November 22, 2010, 10:41:34 pm ---if i had the texture for the guass rifle like that it would be easy to put on do u know where i can get one all i have is a pic from wiki to go by ty
--- End quote ---
dunno, I gave you that texture to show an example of a good texture in order to help you. Maybe you could rework it or something...
wezu:
--- Quote from: Gray on November 23, 2010, 09:06:27 am ---Speaking about textures (and colors of my APA), anybody can try to help with it's texturing. I'll accept any help (I am a bletcherous texturer).
Here it is the source texture with body parts marks. Orientation of the text shows the angle.
If anybody want to help - just post textures here or PM me.
PS helmet have no even source texture... it's absolutely free to work on.
--- End quote ---
What's wrong with this texture?
Majer:
Is specular or normal mapping to be supported? It would solve problems with most of materials.
Also, do you happen to have any model preview software? For texturing purposes?
Gray:
--- Quote from: wezu on November 23, 2010, 11:26:48 am ---What's wrong with this texture?
--- End quote ---
Nothing. It's a Van Buren Power Armor texture. I use the same UVW map to APA.
Majer:
Also what kind of APA it is about to be?
blahhh, nevermind
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