FOnline Development > 3D Development

3d models development

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bikkebakke:
I know :P was just shooting out to this:


--- Quote ---FOnline is a MMO, it involves more than one player featured in the game at once.
--- End quote ---

Iunno, maybe I just didn't understand his comment but for me it looked like we can't have higher polycounts on the models because we then ran a risk of heavy fps drops (like having 500-1000 polymodels combined with many players).

(OR SOMETHING, please correct me, I like being corrected :P how would I learn if not.)

wezu:
The keyword is LOD, Level Of Detail.
From far away you use low poly, if a model fits a 50x10 pixel square it should not have 500 polys, thats one poly per pixel - overkill. For a very small thing you can even use a spirit. If you have 50 players on screen then they will be low poly, but you will have to zoom out just to fit them on screen, they will be small and you won't see the details even if they are hi-poly.
If you zoom in only 1-2 players will fit the screen so you don't need to draw the rest (view frustrum culling), you can now swap the low-poly models for ones with a lot more details.
If this is done seamlessly you get the imression that there is a lot more quality in the scene... You zoomed in to see the details so you think they are still there when you zoom out.

JacobLC22:

--- Quote from: Graf on November 20, 2010, 12:27:10 pm ---It's better to make a texure from original sprite, like it's done here:


--- End quote ---
but how to make it fit i tried to but it wont look right guess i gotta mess with it more try and get back to u asap

Gray:

--- Quote from: traderowski on November 21, 2010, 08:52:17 pm ---:/ the mask is ugly and suck...
--- End quote ---
Typical mistake: APA does not have the mask, it is a normal helmet. Back side is just covered by shoulders. It's ugly, because it's still completely untextured.

--- Quote from: traderowski on November 21, 2010, 08:52:17 pm ---marcek1989's model look pretty.
--- End quote ---
It lloks pretty, but it's completely wrong (in addition to it's incompatibility), especially the helmet. My only "fail" is wrong colors, it will be fixed on a final texturing stage.


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Graf:

--- Quote from: JacobLC22 on November 22, 2010, 11:20:47 am ---but how to make it fit i tried to but it wont look right guess i gotta mess with it more try and get back to u asap

--- End quote ---
this is a texture for that model, I hope that it would help you:

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