FOnline Development > 3D Development
3d models development
Graf:
--- Quote from: marcek1989 on November 11, 2010, 11:57:53 am ---Did someone make apa enclave model?
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Made by Gray
But it isn't completed yet.
Floodnik:
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Cool, looks way better than the one that was in Fallout 3 in example...
Spark:
hi, everyone, i would like to help with 3d modelling, but i don't know how its organised... Can anybody tell me, what needs to be done? + Can you guys tell me where i can find (if available) some guide to optimize the model for engine? I would like to create some armor model - it would be an honor;) but if they are all assigned, or done, i'll gladly help with anything else (critters, also humanoids, anything).. looking forward to help!
- here's some shows of my works (second row is the funart for Fonline):
http://img715.imageshack.us/img715/4223/showkov.jpg
bikkebakke:
3d graphics development tracker
check that site out, if you see something that haven't been done then do it ;) If you think you can make a better model than an already finished one (but one that haven't been accepted) then go for it :P
keep polycount low, check all the models to see what amount the poly should be.
Graf:
Hey Spark, if you could help with making of 3D model of armor, then it could be much more helpful, than making weapon models. Here's how it's done:
--- Quote from: Graf on September 28, 2010, 10:01:42 am ---You could start from the most easy armor - Robe. There is some pictures which could help you.
here's some useful information for 3D modelling in FO:
Bod - body, Fee - boots, Han - gloves, Hea - helmet, Sho - shoulders. These parts are made as separate objects, and if you will be combining it, you should do it without of bones, otherwise you could mix up something. And when you will be releasing a scene from combined elements, don't forget which element was there at the beginning and which one just for correct combining, or you could lost connection of armor to bones, which would make your work useless.
For creation of armor, you'll need this file - ATR_Hum***_BodPrisonSuit.max (leather armor), ATR_Hum***_BodVaultSuit.max (metal armor, combat armor). where *** - is a gender and constitution. F-female, M-male, Fat-heavy Nor-normal, Str-tendinous, Wir-thin. For example, ATR_HumMStr_BodVaultSuit.max - is a vault suit, for tedious constitution, male. Thus, for each king of armor you should make an 8 variants of armor, though it's not that difficult as it sounds. Main work is to make two normal models for each gender and after that the critter (Fat, Str, Wir) are combined (Import->Merge) with the scene and part of model are joint together, to close bulging parts of a critter (don't forget to delete a critter after the work are finished). After that, the scene are saved with fitting name.
Here's the example of completed armor:
All necessary files could be downloaded here
Good luck with it.
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