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3d models development

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traderowski:

--- Quote from: SmartCheetah on October 08, 2010, 04:57:06 pm ---Can we get some info from devs already? Anything? Or this project/idea is already dead? Maybe some guy from GM's team can ask them to give us info about that. Wipe? :PPP

--- End quote ---

This projects is dead. Any information about 3 models, maybe don't make it and try make new sprites models for players or others graphics.

Graf:

Here's unfinished model of MA, made by GRAY (on russian forum). Yet, he needs some help with creating of textures for it. If anyone could help, it would be really handsome and would speed up his work.

Gray:

--- Quote from: Graf on October 17, 2010, 07:33:29 am ---made by GRAY (on russian forum)
--- End quote ---
Oh please, anything but the google translator. :-X Don't disgrace me ;)

And yes, I need some help with textures. My ones are awful.

pistacja:
I'm having problems opening the model files, but I can help with a 2d texture. I'd need the UV layout and the texture could help as well.
I don't know if fo uses normal maps but if yes then I can make a hi freq. map from the texture but it would need to be mixed with a low freq. map baked from the model.
If fo uses pre made AO or lighting then that would also baked from the model.
Does fo use shine maps?
I can do the baking only if I can open the model. 3ds, obj, dae or max saved with 2009 or lower - that's what I can open.
PM me if you want me to help.

bikkebakke:

--- Quote from: traderowski on October 13, 2010, 08:01:25 pm ---This projects is dead. Any information about 3 models, maybe don't make it and try make new sprites models for players or others graphics.

--- End quote ---
dead you say, the 3d player model with metal armor says otherwise :D

Hope to see some more stuff ;)

//nvm  :P ill just go to here

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