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3d models development

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vedaras:
thanks for latest news Karpov :) and keep up the good work :P

Graf:
Thanks for keeping us informed, Karpov!

I myself are slowly, but surely importing the miscellaneous items. Once these are done, I'm planning to deal with the missing models and corrections in existing models. In fact, I'm just following this roadmap, which I wrote a while ago.

Hope to see some assistance from the other community members the other day, though.

Alvarez:
Some content like ballgag, rubber doll and some others were made and uploaded but never made it into tracker, as just forgotten/disregarded.

Graf:
The rubber doll has been already added into the game. The ball gag is missing from my archive though. Not sure if there are any other models that I had missed. And there aren't any disregarded models, unless they are too high-poly or different from the original.

Haraldx:
Hmmm... An engine related question. Since we are dealing with so many human models at the same time, would it be possible to use geometry instancing for performance boosts?

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