FOnline Development > 3D Development
3d models development
Jotisz:
I though death animations use different model although I think alpha channel on textures could do it too but the later probably won't look so good.
Btw I've been trying to put together a new blend file in my freetime for the supermutant with some updated scenes and export all the animations I made to bvh format with a few minor tweaks. All unarmed movements are done for it except gory deaths... but its not so big news
Anyway I'm happy to hear that What Remains is getting closer and closer for a demo. I've been looking forward to that.
foonlinecurious:
BTW what is the deal with that, do they still need help?
I can make 3d models in truespace, do they have to be made in a certain program?
what do they need left to make?
barter1113:
--- Quote from: foonlinecurious on September 29, 2012, 06:10:22 am ---BTW what is the deal with that, do they still need help?
I can make 3d models in truespace, do they have to be made in a certain program?
what do they need left to make?
--- End quote ---
Left models you can check there but this wiki wasn't updating.
http://www.fo2238.fodev.net/wiki/3d_graphics_development_tracker
http://www.fo2238.fodev.net/wiki/3d_armors_development_tracker
http://www.fo2238.fodev.net/wiki/3d_miscellaneous_items_development_tracker
For more info talk others.
Horatio:
Updated list.
Karpov:
Hello, it's Karpov. After a long talk with Graf, he convinced me to get back on board. I apologize for leaving. Somehow I felt like I have failed "leading" this project, mainly because I'm just an artist, and I never intended to do so. But I'm here, and I want to learn from my mistakes, and make this right. I'm glad to be back.
I have a proposal for the close future.
Let's focus on the key elements of the character that are needed for it to be playable. That means; no body types, no extra armors, no dancing animation. What is it that Fallout had originally? and maybe what it was missing because of it's engine limitations, but only that.
I propose this because every thing we add needs work, so we need to focus on those things that actually make the playing experience, and we need to correct right away.
If we finish that part, we can then add anything we want.
We need animators that can work on 3dsmax preferably, or anything that loads fbx.
We need someone that can succesfully export static .x meshes with their texture, so that anyone, even without knowledge of 3Dsoftware, can export the items into the game. It's not hard making them, in fact it's fun, but exporting them one by one is a pain in the...ok.. I'll do some research on this.
I need to read a lot in this forum.
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