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3d models development

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Johnnybravo:
ID3 was usually bottlenecked by CPU in maps with a bit more polygons, because all the transforming and rendering was rather primitive. It is however unrelated to usage of alpha blending.
Nevertheless this is getting a bit offtopic. I'd suggest using them as much as you like. As for shadows and that kind of stuff, it'd be neat if they were done by some more modern technique like shadowmapping, but will be hardly notable anyway.

Haraldx:
The misc item tracker seems to have gone nuts. Pictures are in wrong places and other nonesense. I guess something went wrong there. Armor and weapon tracker seems to be alright tho.

Graf:
It seems alright from my side. Try to use a different browser or something. Or tell me where are the pictures in wrong places.

Haraldx:
Hmm... Weird... As I look through at the very moment, everything is in it's place. Yesterday it was pretty random indeed, for example, the decomposed body icon was replaced with the wire-frame picture of something and... I totally made no sense. Migth have indeed been a browser bug.

Haraldx:
A terrible texture for a confusing UV map.


The more I look at the inventory picture, the more it makes me feel I actually should have edited the model. Yet again, waste of polygons.

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