FOnline Development > 3D Development
3d models development
foad:
damn, i just noticed that "- alpha-channel shouldn't be used in the texture".
I do not remember that I've seen this before on the tracker. but I was sure that the alpha channel can be used. what about this?
Horatio:
Technically possible, but better not, because issues might appear.
Lexx:
What issues? Did anything happened with alpha-channel textures already? Transparency is a quite important tool for making different clothes without changing the base model (different long coats, robes, or other clothes which might be long or short or with holes, etc).
Luther Blissett:
I think it's a case where the selection outline and shadows don't react to it. Internal holes and transparencies should be fine, as they wouldn't affect the overall shadow or outline, but I think cutting off part of the model in this way probably wouldn't work.
However, I'm pretty sure the subset thing used on the main body would be transferable, so we could assign multiple materials to an item i.e. main body/left sleeve/right sleeve, then use the "disable subset" to remove them, to make a one sleeved or no sleeved version of a jacket. I've not actually tested this yet, but I think there's a fair chance of it working. It's on my "to mess about with and test" list somewhere (I was looking at potential ways to make hair/hats work without either "hat baldness" or "hair poking through the helmet).
Lexx:
But the shadow is quite small and you will never see it in length. Just check out the image on the previous page. I'm sure nobody would notice any real difference.
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