FOnline Development > 3D Development
3d models development
barter1113:
Hey I saw first mutant here! Nice...
firehand:
--- Quote from: Johnnybravo on April 19, 2012, 07:42:04 pm ---Allright I get it. Perspective and shading is irreversible so one can't perfectly reverse-engineer fallout sprites (or at least not without overkill approach).
--- End quote ---
If I understood correctly the exact settings for getting the right perspective projection are yet unknown??
Karpov:
Hey Luther, that skin is great. I've never seen the model look so good before.
I tried to make some generic from it. True Fallout style, I like it.
Mike Crosser:
It looks awesome
Luther Blissett:
I like the look of this. Looks very accurate - is that a careful repaint / recolour of the "messy" projection skin, or a combination one?
I'm finding it difficult to do a "combination repaint" myself - it's possible, it just takes time - trying to interpret the data of a strange 4 sided "pixel" into something that's understandable as an image. Each time I tweak it slightly, I find it's too far when I look at it in game. Might have a go at it over this weekend and see what I can get working.
If you've got any thoughts on how to do this, I'd love to hear them. If we can get it to look this close (or closer), whilst also maintaining the easy flexibility of the existing system, I'd be a happy man. Of course, then we have to apply a similar look to the armours, weapons and other clothing :)
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