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3d models development

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Luther Blissett:
The snapshot links from the tutorials I posted should all work - http://fodev.net/forum/index.php?topic=18777.0

Beyond that, I'm unsure about the X export from blender - but if you've got a couple of files to test, I'd like to have a look at them and give it a try. You seem to be making some very good progress with these, so I'm hoping the animations are compatible with the existing models and rigging - if not, then I suppose trying to edit / adjust until they are should be a bit of a priority. If we can start getting your stuff into the game, that could really bring us forward with getting this into a fully workable state.

I did toy with trying to get the existing skeleton into blender. The unrigged skeleton will import (I remember testing this ages ago) - the problem is it's unrigged - and needs re-rigging accurately. This could be done by manually linking each vertex to each bone when compared to a reference model in Fragmotion (which will import fully rigged models and animations), but it's not going to be a quick or fun task :P

Jotisz:
About X exporter in blender it should work if not you can still try to export first to FBX then have someone export it to x format from 3ds Max. The animations look real good btw I especially like the crippled legs.

Edit almost forgot about this a little peek at the armature of the mutie

Lizard:
The mutant looks pretty good, Jotisz! Also, much thanks for the appreciation, it motivates me a lot. :)

What about the .BVH files for bipeds, btw, could you find a use for them? The FBX export screwed the deformation and .X, Collada and 3ds ignored the animations., as well as the materials.

fatmanwalk.bvh
53.5 KB
www.megaupload.com/?d=SW4QQSYK

Luther Blissett:
Should be able to use the BVH file for animation (i.e. import / re-export it) - though it would need to match a rigged model.

Lizard:
Yeah, and it's only for bipeds...
Argh. I spent the whole day on trying to convert lossless .blend to .x, since the Blender doesn't convert animations in 2.6. And the working exporter in 2.4 won't open the newer .blend with "key informations", like animations.

This here is a best result i could get today. A disfigured .fbx, which can be probably edited in fragMOTION and other abominations. Could you do something with it?

I call it a day.

exports.rar
280.5 KB
www.megaupload.com/?d=EJBN0NSG


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