FOnline Development > 3D Development
3d models development
Gray:
I'm not sure about his neck. IMHO it will be better to smelt it with shoulders a-la bodybuilder.
Lizard:
--- Quote from: Gray on November 13, 2011, 02:01:18 am ---I'm not sure about his neck. IMHO it will be better to smelt it with shoulders a-la bodybuilder.
--- End quote ---
But what about "hit-own-head-twice-then-shake" animation then?
ChikChik:
3d model generaly is a bit bigger than sprite. There is something wrong with that angle on model's back, before neck. 3d model's fits are still big. Also, egg formed head looks kinda wrong.
Otherwise, everything is pretty okay, keep it up.
skejwen:
Lower leg still looks totally missed :(
Jotisz:
I feel all of you are right I tried some correcting its not good yet the leg I though was corrected but looking back at the render I see it wasn't well looks like lots of things are needed to be done but overall I feel the progress is good. Thanks to skejwen and ChikChik for showing me some faults on the bodies its appreciated and helps a lot.
The arm looks a bit smaller even though I didn't changed its length will play a bit more with the armature. Right now Lizard has started working on a texture for the mutie the changes I do will not affect his work so there is a chance that for the time I get the shape the mutie will be fully done.
Side note I will edit my previous posts later to remove the old pictures.
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