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3d models development

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Imrinfected:
Rope part.
11 polys.
20 tris.



http://www.mediafire.com/?r5eebvkp6sri83u

The edges, the "fringe" of the rope, is a texture with alpha. I got 3ds max to register that finally.

There's plenty for me to improve on with it, but I doubt that's really necessary - it looks like what it is, and any flaws (probably) won't be visible in-game.

Senocular:
Imrinfected, I... love... your.... models...

Josh:
And he keeps making 'em at that rapid pace too.  ;D

Reconite:
Well, getting the small stuff out of the way quickly would give others better focus on the bigger stuff.

LagMaster:
i love players that do 3D
they do so good quality and so inspired art

but 1 problem with Alpha, the engine is not compatible to it(or it is?)

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