FOnline Development > 3D Development
3d models development
Andr3aZ:
--- Quote from: Lexx on August 30, 2011, 09:49:59 am ---They aren't rated M in germany. Fo1 and 2 are both rated with the age of 16.
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Gotta add that german version of Fo1 and 2 came with the standard death animation only and children were removed. I think thats the main reason. (You are still able to encounter children on the westcoast and obtain your childkiller perk there, i think the censors forgot that encounter). Partial nudity in germany is not much a problem as violence is. You could say the counter-part to USA.
Lexx:
Well, nobody will care about that anyway, as the game will never be rated by the USK or similar stuff.
Graf:
Okay, here's some latest stuff I'd like to show up. Some of them had been made by myself, others was greatly contributed by this guy. Actual credits can be seen on the tracker as usually. Hopefully there will be more models coming soon.
Also, I'd like to note that there was little to no news lately, so it may be a right time to gather here and finish up the missing stuff. I particularly mean reshaping of the existing armors, rigging and other stuff like that. There's not that much left undone, so let's not abandon this project!
Eternauta:
I really like your works, Graf. They're looking awesome.
Luther Blissett:
--- Quote from: Graf on September 08, 2011, 02:59:27 pm ---Also, I'd like to note that there was little to no news lately, so it may be a right time to gather here and finish up the missing stuff. I particularly mean reshaping of the existing armors, rigging and other stuff like that. There's not that much left undone, so let's not abandon this project!
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I'm just coming to the end of a really long and time consuming work contract. In theory, I should have it mostly wrapped up by the weekend, then I can actually have some time off - and should be able to get a lot of stuff done here.
A couple of background things that haven't been mentioned :
- Karpov checked my test armour rigs and they're technically fine / compatible etc. There's a few tweaks that need to be made, but essentially it works. This also means I can finish writing up the tutorial for how I've done these. This should mean that anyone who can follow a few quick instructions will be able to help with this :)
- The same rigging process above should be usable for weapons and "misc objects", and with a little more tweaking, potentially body types.
- Karpov is currently testing things with the female animations and death animations. The death animation involves slicing the body model into sections. Once he's finished his initial ones, we'll need to slice all armours in a similar manner.
- I've been looking into the proto files and stuff, to try and find out how to link the models to the in-game objects i.e. wear a leather jacket adds the leather jacket model. When I reach success, I'll let people know.
If I do have this "free time" coming up, I'll likely be able to do quite a lot of work on this stuff in a small amount of time, before my next work contracts start up again. Do you have any thoughts on what I should focus on?
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