FOnline Development > 3D Development
3d models development
Johnnybravo:
Original sprites are based on quite high quality models, so that logically there's need to have reasonable quality of both art and renderer as well to emulate them correctly.
Only difference is that those models have to be as low detailed as possible without losing any notable details.
There're quite a lot new tricks and options not available buck in 90s so that it is possible to do everything realtime, and hence there's no need to render sprites anymore - which would be faster for both client computers and artists, but wouldn't be much of use though, because every single change would still result in thousands new frames required.
Not sure if death animations matter that much as well (all the gore might be still extremly hard to do realtime), and whether there's need for any pixelization (dithering might come useful though, because models would have more colors than enviroments, and can't be done on skins because they have to be mapped on models and shaded before they're ready, so it must have been done after all of this) as it'll be hardly notable outside of magnification, which is currently nearly useless anyway.
Lizard:
--- Quote from: runboy93 on August 03, 2011, 06:38:34 pm ---Well.. i can be wrong too, because i'm not very good with these things (Like modelling or they terms etc..)
Maybe i should leave talking to who really understand about them ;)
--- End quote ---
Nah. Do i look like a professional? I just know that, so i stated this and learning never did any damage, nor for me or you. So, it wasn't a "i'm-so-much-better-than-you-better-talk-to-the-hand-statement" :)
Gob:
Shouldn't that thing rotate that radiation sign ? Also any date when these modells are going to be ready? And when is wipe coming? Lots of questions and no answers :)
Graf:
Why should I rotate that sign? It's just like it is on the original sprite (check the tracker to make sure). Also, it wouldn't be used as the perlacement for the sprites, so it would look different in the game anyway.
No date on 3d models completion yet, as there's quite a lot work left undone. Can't say anything about the wipe, though.
Luther Blissett:
--- Quote from: Gob on August 04, 2011, 11:04:52 am ---Also any date when these modells are going to be ready? And when is wipe coming? Lots of questions and no answers :)
--- End quote ---
There's a fairly long answer to that here, which roughly speaking, is still correct.
Since then, there's been progress in these bits :
#1-3 (body types, reshaping armours etc) currently making very good progress.
#4 (rigging / animations) is being looked at by a number of people.
#5-12 are at very early stages.
#14 and 15 (shaders / lighting) look to be making very good progress.
Effectively, it's a "look at the data available and calculate your own readyness date". Nobody knows, really. Lots of people are working away quietly, then suddenly appear to say "I've cracked the secret shader code" or "I've resized all the armours to all the body types" etc. Most of the progress is posted and discussed in this board - so if you read through it, you should have a fair idea of what's going on.
Wipe is absolutely nothing to do with the 3D stuff currently. Maybe the wipe after, or the one after that will be.
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