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3d models development

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Luther Blissett:
I notice you have an "arms down" position on the models - don't suppose you can do skeleton rigging and animation stuff, can you? There's a lot of that which needs doing at some point.

[edit]
--- Quote from: Surf on July 25, 2011, 12:40:28 am ---Indeed, but it doesn't look "postapocalyptic" at all , rather medieval.

--- End quote ---

Even so, I think the shape make a good 'generic dress' - maybe cover up a bit more chest on it, but a few different textures in traditional wasteland colours* on it would give a good range of alternative female clothing.

* Like brown, yellowy-brown, reddy-brown, very brown, slightly brown ;)

Jotisz:
Some dirt and damage on the clothing and it should be perfectly fine I think nice work there White Tiger.

Surf:
True Jostisz, that's what I meant. :)

LagMaster:
also for the note, we will have 2D spites for the inventory icons
if we can't use the original ones, we will modify the existing ones/ create new ones

SmartCheetah:

Miss Wong's back. Still very WIP. Made on Asian skin + pale skin in top right. Even tatoo goes pale, but I think it's better and more "realistic". They tend to lose some colour on lighter skins and therefore it looks kinda different.
Still, I'm not too happy with the outcome :-/ One arm left to do and I'm going to try my skills on front. Male tatoos were so easy, compared to that.

+little face comparison. Pale vs. normal, as I was lazy enough to not change it :P

No idea if it looks better really, but I think more "neutral". You won't see much difference from distance anyway.

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