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3d models development
Luther Blissett:
A couple of them maybe look a bit too bulky on the models to me - like the belt / pockets bit is too far from the waist.
Should the armours "cling to the body" a bit closer, do you think? i.e. should a dwarf have a smaller dwarf-sized armour, or should he have a normal sized one that is a bit big on him (like a child wearing his father's clothes)?
Other than that, this is great progress - really good to see.
Regarding race based armours etc - I'd suggest making them anyway, then let devs decide which / how it is implemented in game. Also, I have no idea if it's possible to restrict armours to particular character types.
Deicide:
--- Quote from: Graf on July 23, 2011, 07:14:14 pm ---Deicide, we already have more than 100 weapons and only 10 or so of them are used. So, there's no sense in adding new useless stuff.
--- End quote ---
Well, I just noticed that useless stuff such as "baked bread," "tin can" and "rock" were being made into 3D models. Just thought I'd suggest though. Thanks for answering.
Luther Blissett:
I think the bread/can/rock stuff were part of the "things which are already in game" - which, though they don't do much, aren't adding anything new in terms of content, and as they could be held in hand, need to be able to visible in hand for consistency.
Adding a bow would need an extra animation adding to it - though a crossbow could possibly work with existing pistol / rifle animations. Anyway, maybe not much use for 2238, but I'd definitely see potential for other mods wanting such weapons, post 3D era.
Deicide:
--- Quote from: Luther Blissett on July 23, 2011, 09:58:05 pm ---Adding a bow would need an extra animation adding to it - though a crossbow could possibly work with existing pistol / rifle animations. Anyway, maybe not much use for 2238, but I'd definitely see potential for other mods wanting such weapons, post 3D era.
--- End quote ---
What a professional answer. Thanks, Luther. I see now. I completely forgot about the need for the new animation. I was mainly thinking about the stuff like the motorcycle that was made for the 2238, but was never in another fallout. But thanks man. Makes perfect sense now.
Haraldx:
Problems with bow that have been discussed before:
* Needs new animations.
* Has no real skill for it - small guns seems wrong, while throwing is also not what we are looking for.
* Would require balance to make it useful but not more powerful than those other guns.
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