Author Topic: 3d models development  (Read 678256 times)

Offline LagMaster

  • No. 1 Topic Starter
Re: 3d models development
« Reply #1650 on: May 20, 2011, 07:09:52 pm »
awesome job, can you make his hads white?(gloves)

Offline zamp

  • Huff 'n puff all you want I ain't falling.
Re: 3d models development
« Reply #1651 on: May 20, 2011, 08:01:11 pm »
hmm.. he's wearing tights ;D

Re: 3d models development
« Reply #1652 on: May 21, 2011, 12:34:12 am »
Hi everybody!

Here's some model I made just for fun before some serious stuff

introducing... Mutated Toe!



https://rapidshare.com/files/4174193032/MutatedToe.zip

Hope you like it!

Cheers!

Re: 3d models development
« Reply #1653 on: May 21, 2011, 07:13:49 am »
This toe looks like the exact replica of the one in Fallout nice.
About the gangster suit it looks nice I wish to see a white one though
(would look strange in a wasteland but still.)

Offline Xarr

  • Former Troll
Re: 3d models development
« Reply #1654 on: May 21, 2011, 07:16:32 am »
the toe and the suit, both looks delicious ;>
I used to be a bag of dicks, but then I grew up. I gave many of you guys a hard time, but on the other side I kept myself busy with helping players, and I never gave up on that.

Still, the FOnline community is a thing of it's own class.

Offline Haraldx

  • This forum... The memories... The history...
Re: 3d models development
« Reply #1655 on: May 21, 2011, 08:50:20 am »
the toe and the suit, both looks delicious ;>
You want to eat it? :>
Nah, just joking, the toe looks great! I'm currently making even more recolors of the suit, however, I'm busy all the current day, so - no Gimp'ing around today :(
I still can be reached over e-mail if you somehow need anything from me. Don't see a reason why you would, but if you do, e-mail remains the safest bet, as I do not visit this forum reliably anymore.

Offline Graf

  • Moderator
  • "Next Day" developer
Re: 3d models development
« Reply #1656 on: May 22, 2011, 10:24:46 am »
Meal. A bit too high poly (164 tris), but I can't optimize it further. Though it could be done as just a plate with a drawn sandwich and stuff over it. But it requires a whole work to be redone.
Download link


Zen and art of piloting (12 tris)
Download link



The Lavender Flower (12 tris)
Download link


Medical Supplies (96 tris)
Download link


Flint (36 tris)
Download link
« Last Edit: May 22, 2011, 07:24:36 pm by Graf »

Offline LagMaster

  • No. 1 Topic Starter
Re: 3d models development
« Reply #1657 on: May 22, 2011, 11:05:13 am »
nice models, but can't you make screens?

Offline Graf

  • Moderator
  • "Next Day" developer
Re: 3d models development
« Reply #1658 on: May 22, 2011, 11:17:32 am »
I've experienced some problems with photo hosting, but now it's ok.

Offline LagMaster

  • No. 1 Topic Starter
Re: 3d models development
« Reply #1659 on: May 22, 2011, 10:49:11 pm »
can someone try to make humans, please

any of the new guys? we need armors

(not confirmed) if we finish the 3D models with animations, probably we will ahve them after next wipe with current gameplay

Re: 3d models development
« Reply #1660 on: May 23, 2011, 01:08:42 am »
can someone try to make humans, please

any of the new guys? we need armors
I will do some armors soon, Graf is aware about it

Offline Graf

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  • "Next Day" developer
Re: 3d models development
« Reply #1661 on: May 23, 2011, 07:57:22 am »
can someone try to make humans, please
Do you mean human bodies, like those which Jotisz were making? If so, then we  should ask if he's able to give them out, since most of them were done a few months ago. I personally have only models of the strong human (male & female) and the fat male, while there was a picture with all bodytypes.

Re: 3d models development
« Reply #1662 on: May 23, 2011, 01:03:54 pm »
For meshes almost all body is made males only (females can use same mesh since most of them is the same only texture change needed). All have a basic uv map with some problems along the hands I will need to correct that or have someone to do it. About giving them out sure why not the more who work on them the best chance they will end up looking good. The following critters and bodies I have so far ghoul (NA VGUL but it will be ok for NA GHUL), supermutant (MA MTNT), midget (NM GRCH), strong male (NM BOXX), Male Junkie (NM LOSR), brahmin (MA BROM), gecko (MA GCKO), Eye Robot (MA FEYE). All the "humanoid" chars have the same polycount a bit less then the original char Karpov made (note these new ones are made from his base male model I have some more that are made by me only but those have way less detail).

Offline Graf

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  • "Next Day" developer
Re: 3d models development
« Reply #1663 on: May 23, 2011, 02:40:26 pm »
About giving them out sure why not the more who work on them the best chance they will end up looking good.

It would be great, if you will put it onto the public. Maybe I'll try to do some texture for some of them.

Offline Luther Blissett

  • Moderator
Re: 3d models development
« Reply #1664 on: May 23, 2011, 04:54:40 pm »
Is there any chance of making the UV maps for the other body types compatible (or at least very close) with the existing one?

I mean like, if there is a texture drawn for a shirt and jeans, for example, that the same texture could be used for the junkie / fat man / dwarf etc - either exactly as is, or with minor changes, rather than having to redraw a full set of everything for all body types?