FOnline Development > 3D Development

3d models development

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raynor009:
Yes sure cant wait.But if you want clean 3D models it will take time a lot of time.I started learning 3D's max when i was using the Unreal Development Kit.

EDIT:Maybe we could start working from next week.My weekend is going to be a little crowded.You can contact me on skype id is raynor009

Slaver Snipe:
I can't fucking wait for 3d Fonline to everyone contributing i want to give a big thanks for working so far and your current work looks amazing for low poly counts. Thanks again and know that your work is appreciated by many even if few say so.

raynor009:
Slaver Snipe you can try Van Burren's tech demo to see how FOnline will look in 3D


Yak i tool a look Mega Power Fist that looks awfull complicated to make in 3D no wounder nobody made it

Lexx:

--- Quote from: raynor009 on July 03, 2010, 10:42:10 am ---Yes sure cant wait.But if you want clean 3D models it will take time a lot of time.I started learning 3D's max when i was using the Unreal Development Kit.

EDIT:Maybe we could start working from next week.My weekend is going to be a little crowded.You can contact me on skype id is raynor009

--- End quote ---

We don't need player models. We need armor and weapon models based on the Van Buren player models, which I have posted in here already twice.

Graf:

--- Quote from: Lexx on July 03, 2010, 06:22:16 pm ---We don't need player models. We need armor and weapon models based on the Van Buren player models, which I have posted in here already twice.

--- End quote ---
I have no experience in 3D modeling, so maybe that's the reason why it's quite hard to understand your point of view. So, what's the difference between "Van Buuren player models" and some other (I suppose it's meant to be player-made) models?

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