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3d models development

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Lexx:

--- Quote from: Jeoshua on June 30, 2010, 03:51:38 pm ---No way around this, of course not.  But what if someone works on a new character model using the VB models as a base? That is, they have the same basic size, animation bones, and placement of parts.  That would still work right?

--- End quote ---

Makes no sense. Stuff like ghouls or whimpy peasants are done with skin textures, extra clothes and special animations. In general, every human-like character will be able to wear every armor and weapon, etc. As example, the only differences between a ghoul and generic human are idle, walking and running animations. So everything has to be based on the existing male and female body types.

bikkebakke:

--- Quote from: Haraldx on June 30, 2010, 01:22:21 pm --- What is wrong with Super cattle prod?

--- End quote ---
My super cattle prod had a rectangular coil, which has now been altered to a more circular coil. I just havn't sent it in yet. I got other models that need new textures but I'm not that good on making textures so they have been halted "a bit" :P

Roachor:

--- Quote from: gordulan on June 30, 2010, 04:45:52 pm ---but what about the guys who want to be fatties?

--- End quote ---

thin-reg-fat models exist in the van buren tech demo

West:
Hey everyone.
Tell me, when we all see the 3D Fallout at least?
I am tired of wainting, and yes i dindn't read this topic
i hope for the simple answer

ChikChik:

--- Quote from: West on June 30, 2010, 11:29:27 pm ---Hey everyone.
Tell me, when we all see the 3D Fallout at least?
I am tired of wainting, and yes i dindn't read this topic
i hope for the simple answer

--- End quote ---
as samira says :"soon"  ;)

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