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3d models development

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TommyTheGun:

--- Quote from: Solar on June 07, 2010, 12:57:19 am ---Apparently we have them in x format too.

--- End quote ---

But it's impossible to upload them or tell me how to get them, so I can at least try to help you a bit and paractise some 3D modeling btw?

Karpov:
Well TommytheGun, you can open one of the faction.dat files with DATexplorer, the models in X format are there, with their texures, but I could not figure out how to open them. Anyway, I am not using VB bone system, so I created the animation myself and then exported the model to .x, made one just as a test.
Here is a video, I believe that one was orthographic...
http://www.youtube.com/watch?v=2DRAJ_tWN64

Gorlak:
You can view .x format with this
http://www.jan1024188.com/3dmodelviewer.html

TommyTheGun:
@Karpov - does it mean you can create whole new animations so they could look more like in old Fallouts? Cause that would be awesome. It's always good to know that those models are already in faction files - i figured, they were not in out files, since we have no use for them right now as players (I'm talking about characters, not critters).

@Bobsky

The problem was not how to view .x format, but how to open .MAX format and convert it to .x without usind 3D studio Max

Anyway - thanks for answers

Karpov:
You are right Tommy, the characters are not there, only critters, my bad. And yes, I can create animations, but there are over 100 inside the VB model, though I don't think the game uses them all.

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