Other > General Game Discussion
Devs Please Read!
Roachor:
"Look, at how world society works...you have alts everywhere, but that does not mean it must be the same person."
Look if all my alts were different people it wouldn't work because they'd need incentive to do work for me, requiring me to have something they want in enough abundance to bribe 4-5 people to waste time collecting shit. You can get a lot more done with an army of slaves then with employees. Also as for your hybrid being awesome, every hybrid build i've seen posted has been laughably bad. Crafting's only purpose is low level ammo for grinding, making guns and armour is horribly inefficient and anything but a pure pvp char is useless in combat. You might think your build is awesome but all parents think their baby is beautiful, you get me?
Malice Song:
--- Quote from: Roachor on May 20, 2012, 06:18:45 pm ---The claims that hybrids are viable is a joke, they suck at everything.
--- End quote ---
Even with the introduction of support perks?
Here's a puzzle, open up character planner, try to roll a specialized medic and then try to make that build equally viable or even improve upon it by hybridization.
Alternatively I could just state that your quote, at least the way you chose to phrase it, is wrong. But where's the fun in that?
--- Quote from: Mike Wall on May 20, 2012, 06:42:59 pm ---My char is hybrid and it is so awesome that the awesomness can't be described here ;D
--- End quote ---
Same here. It is so nonsensensical to dive into that and I have no problem admitting that the use of alts is in most cases more efficient (though I will argue that there are exceptions), but the notion that hybrids suck at everything as a blanket statement for any possible direction of a build is just misleading.
wladimiiir:
Sure having alts is the most easy way. But I said if there were enough people on server.
And I wont argue about hybrids. I cannot make proper PvP builds and you cannot make good hybrids builds. I can live with it.
Roachor:
Support perks are largely useless. cautious nature, ranger and magnetic personality are great but hardly game changing. The doc/int related support perks related to health regen and lower min health are useless in combat since the regen timer is paused, even outside of combat it's only useful if you have high hp and no FA which is strange for a char with high int. I have a specialized medic, it's a non combat sneaker/merc build. With all the medic related perks that leaves 3 free perks which isn't enough for any kind of combat char (he's skilled so it's one perk which of course is silent running).
Wipe:
--- Quote from: Mike Wall on May 20, 2012, 01:42:11 pm ---Wipe, noone informed us that the game development is still in progress and that the game is updated frequently - no changelogs => no information for players.
--- End quote ---
People who usually takes care about content are busy with other stuff, not fonline-related; in the meanwhile we focus on things that are hardly, or absolutely not visible by players. And descriptions of these are boring and useless, if they don't affect gameplay but works somewhere in background, sometimes used before/during events. Even then, you won't spot a difference as final results will be the same. Other things are preparations for planned things, rework of some old code, or just having fun with new AngelScripts features. Technical details of any of them could be discussed on .ru, in mods section - but here, where people are waiting for content added/updated/fixed, it would be just wasting their time :(
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