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Author Topic: Caves (mini dungeons)  (Read 1199 times)

Ox-Skull

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Caves (mini dungeons)
« on: May 18, 2012, 12:39:56 am »

Ive been thinking caves would make awesome mini dungeons.

Example is a small raider cave with some normal raiders using 10mm or something like that.
Reward would be 100/100 det tier 1 weapons and armor. if your lucky u might find a combat shotgun or a leather armor.

The rate of encouter for these mini dungoens, should be something like the rate of finding lockers.

Scenarios.

Raider cave (10mm, Leather jackets, Raider leader armed with d eagle)
Mercenary cave (d eagle, leather jackets, Merc leader armed with combat shotgun and wears Leather armor)
Radscorpion lair.
Slaver cave. (can free slaves or kill em)
Deathclaw family. (stash of random stuff in its pile of random goods, from pocket lint to flint or max 200 caps)
Cannibals den. (save the poor farmer about to be roasted or kill him)

If u rescue slaves or the farmer about to be roasted while near a town, it raises rep for that town. maybe 2 sq infulence around town. minimum increase in rep 10 points maybe.

Some of these exsit already, but they are boring, and seem randomly placed in the cave, and u rarely enc them.
Just abit of map editing to make it look lived in.

what do we think about this idea?

Edit: lowered Xp from kills, because of loot?
Maybe an indication like the khan banners outside of cave for raiders, bones outside of cannibals cave and a hanged man or 2 for the merc cave and so forth.

Ox


« Last Edit: May 18, 2012, 09:29:45 am by Ox-Skull »
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Ranger of the Wastes. The Wastes still needs civilised people.
Re: Caves (mini dungeons)
« Reply #1 on: May 18, 2012, 03:01:30 am »

Absolutely love it. This is the content the game is missing, more motivation to do PvE, to play alone or with friends.
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boatshift

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Re: Caves (mini dungeons)
« Reply #2 on: May 18, 2012, 03:42:19 am »

that would be cool
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Re: Caves (mini dungeons)
« Reply #3 on: May 18, 2012, 09:05:55 am »

isn't it addictieve enough? lol but it's a good idea i think
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Re: Caves (mini dungeons)
« Reply #4 on: May 18, 2012, 10:08:32 am »

I love this idea. Needs some mapping work, though.
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LagMaster

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Re: Caves (mini dungeons)
« Reply #5 on: May 18, 2012, 10:52:54 am »

love the ideea, we need something else than PK and toilet controll(i don't practice them and i find this game boring)
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DeputyDope

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Re: Caves (mini dungeons)
« Reply #6 on: May 18, 2012, 05:50:11 pm »

love the ideea, we need something else than PK and toilet controll(i don't practice them and i find this game boring)

well then start practicing them if you find this game boring.
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