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MP/GP/A Exchange available for Vault City[Edited]

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greenthumb:
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INTRODUCTION
Good day,

I have read GOB's thread from January about "minerals/iron ore exchange".
http://fodev.net/forum/index.php/topic,20777.0.html

So my idea is to create sopportive service for trading and crafting.
I am curious if this will find use for game.

I think it was good idea but problem was to trade those materials cuz of their weight(3000g,3500g). I am gona open alternative exchange with Metal Parts/Gun Powder/Alloys(only regular at this moment). This materials have reduced weight(500,453,453g) and its possible to carry more then 300 pieces dependent on max weight of character.
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OFFER
Iam exchanging Metal Parts,Gunpowders and Alloys all in regular quality at this moment.
I've created formula to calculate output quantity of your requested exchange.

Formula for exchange:
OM=IM*(kI/kO)*(0,8+IM/1000)

Marking for formula:
OM - quantity of output materials
IM - quantity of input materials(up to 100)
(kI/kO) - ratio of worth koefficents (input/output)(etc 4/1 if u exchange A for GP)
First deal over 100 quantity of any material wins 50free gunpowders
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I accept quantity up to 100pieces per trade(deal)
I reserve rights to reject any exchange and rights to change/complete formula.
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EXPLANATIONS
Explanation of formula for those who cant understand it:
1.If u give me 100 gunpowders u will get back only half of metal parts or quarter of alloys
2.my personal profit is 10%-20% dependent on quantity of exchanged materials.

Worth of GP/MP/A is not same as far as its crafted from 1,2 and 4 pieces of raw materials. This number is used as worth coefficient.

Output quantity is dependent on worth koeficients and quantity of input materials

I posted this in auction cuz its related to both of Sell/Buy Topics and i want u to reply your requests here, NOT with personal message.---------------------------------------------------------------------------------------------------------------------------------------------------------
EXAMPLES OF REQUEST
REQUEST1:I want exchange 50 regular alloys for metal parts
RESPONSE1:OK we can meet in VC. Output quantity of metal parts for you is 85.Do u accept?

REQUEST2:I want exchange 100 regular gunpowders for alloys
RESPONSE2:OK we can meet in VC. Output quantity of alloys for you is 23.Do u accept?

REQUEST3:I want exchange 150 regular metal parts for gunpowders
RESPONSE3:OK we can meet in VC.I accept only 100 pieces per deal. So u have to make "2 deals" with me. Output quantity of gunpowders for you is 180+ 85=265.Do u accept?
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Gob:

--- Quote ---Formula for exchange:
OM=IM*(kI/kO)*(0,8+q/1000)


OM - quantity of output materials
IM - quantity of input materials
(kI/kO) - ratio of worth koefficents (input/output)(alloys=4 metal=2 gp=1)
q - quantity of input materials (up to 100)
*availability will be determined by my personal store of materials( at the moment its 1 for all 3 materials)

--- End quote ---

You trolling ?

greenthumb:
Well i fixed it a bit. And please use threads relevantly. If its hard to understand, formula  explanation is below it.

Gob:
Couldn't you just set some exchange rate for us lesser humans. Anyhow I need I want to trade 150 Gun Powder(RED) for Metal Parts when I get home. I will be on after 4 PM gmt+1, you can also find on #2238Gorgon

greenthumb:
Well i think that rate is set.
If u want to exchange something just post ur request(ur one should look like this)

GOB: I want exchange 150 regular gunpowder for regular metal parts

My answer will be: Ok we can meet in VC. But i accept only quantity up to 100 (for now) for each deal. So u need to make "2 deals" with me. I ll give u 66 of metal parts in exchange. Do u accept?

Note:
Calculation done by me.
1.deal(100 pieces)OM=IM(ki/ko)(0,8+IM/1000)=100(1/2)(0,8+100/1000)=100*0.5*0.9=45
2.deal(50 pieces)OM= IM(ki/ko)(0,8+IM/1000)=50(1/2)(0,8+50/1000)=50*0.5*0.85=21
In SUM u get 45+21=66 metal parts

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