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Good starting build?
Senrain:
Hello, I've decided to try and get back into FOnline, unfortunately things have changed significantly and I have no idea what I'm doing once again. Would anyone have a good starting build they could share with me? It would be much appreciated.
Also to those who may remember me and the gang I used to run with, I no longer associate with them and hope to run with a better crew this time around. (Hopefully one that helps blue suits instead of shooting them.)
café saké:
What you want?
Small guns and unarmed/melee weapon are easy for start.
Be slaver is a good way for making caps.
A nice tool for builds : http://www.nitue.net
Marko:
Yeah what build do you want? Fighter or crafter? PvP or PVE? Jack of all trades?
Senrain:
My first build definitely isn't going to be PVP. I'd prefer a jack of all trades build.
Marko:
I have one you might like. It's a "universal crafter". Others have scoffed at it but it has all 6 professions so you can craft anything, plus:
* Maximum Carry Weight 196
* Lockpick 150
* Outdoorsman 100, skins geckos and gets his own private workbench
* FA and Doc both 100, improved Healing Rate
* Repair and Science both 150, gets Best of a Bad Lot, Dismantler, and Mr Fixit
* Traps 125, gets Light Step, useful during blueprint hunting
* Small Guns skill 180, gets Bonus Rate of Fire, shoots some small guns 3 times per turn (w/2x Action Boys)
* Even Tougher for some improved DR and DT
* 80% Poison Resistance and 62% Radiation Resistance
* 15 Support Perks total and dialogues with most NPCs
He only ends with 134 Hit Points but for a PvE do-almost-everything build, it works for me. This guy is very useful at the Glow and can solo the tanker quest if you're careful.
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