Author Topic: NastyKhan's armory  (Read 12802 times)

Offline NastyKhan

  • One man army: Graphic, music and game designer.
NastyKhan's armory
« on: May 06, 2012, 12:13:05 am »
Welcome to my 3D armory, where you can see clothes and armors made by me.
For weapons and items, click HERE.
Enjoy your stay ;)

Dwarf mechanic (Fallout default character):
http://screenshooter.net/0805776/snlxsek
http://screenshooter.net/0805776/avhdxqc
Extra models: bandanna
Role: Mechanic, worker.

Supermutant miner:
http://screenshooter.net/0805776/tsadasc
http://screenshooter.net/0805776/usqsvrm
http://screenshooter.net/0805776/oeluvup
Extra models: helmet
Role: Broken Hills miner (with helmet). Broken Hills resident, default skin for peaceful mutie (no helmet).

Supermutant russian paratrooper: (special request from Lizard)
http://screenshooter.net/0805776/gugeiwo
http://screenshooter.net/0805776/ldimoit
Extra models: beret
Role: Desert encounter. Maybe Broken Hills resident.

Supermutant grunt (Fallout default character):
http://screenshooter.net/0805776/skpabld
http://screenshooter.net/0805776/tkkmcit
http://images2.wikia.nocookie.net/__cb20070617183914/fallout/images/e/e3/Super_mutant.gif
Extra models: shoulder armor, hair (untextured)
Role: Unity trooper

Supermutant regular (Fallout default character):
http://screenshooter.net/0805776/ecwwgjr
http://screenshooter.net/0805776/xbjhisp
http://screenshooter.net/0805776/npckrua
http://images1.wikia.nocookie.net/__cb20070617183955/fallout/images/1/1f/Super_mutant2.gif
Extra models: left shoulder armor, right shoulder armor, hair (untextured), iron leg
Role: Unity trooper

Supermutant Nightkin:
http://screenshooter.net/0805776/fhiocxq
http://screenshooter.net/0805776/rbbxnmv
http://screenshooter.net/0805776/hogvsjh
http://screenshooter.net/0805776/nycpkwm
Extra models: mask, stealthboy
Role: Unity elite guard

Supermutant mercenary:
http://screenshooter.net/0805776/ewqvamt
http://screenshooter.net/0805776/bbcumoo
http://screenshooter.net/0805776/jihhmap
http://screenshooter.net/0805776/mkplqhi
http://screenshooter.net/0805776/fqbyylj
Extra models: leather jacket, pilot hat, goggles
Role: mutant mercenary, Broken Hills bank guards

Supermutant nobleman:
http://screenshooter.net/0805776/rdqpjwl
http://screenshooter.net/0805776/ikbkkpi
http://screenshooter.net/0805776/fowmsub
Extra models: hat
Role: Broken Hills banker, merchant, brahmin baron






I'll add new things, once i made some.
Feel free to comment.
Also please note, that model I use may be changed in the future. In that case, clothes of mine will not work anymore.

« Last Edit: May 28, 2012, 10:09:21 pm by NastyKhan »

You may also click HERE to see my 3d items and weapons.

~ Sorry for any language bugs. Doing my best.

Offline LagMaster

  • No. 1 Topic Starter
Re: NastyKhan's armory
« Reply #1 on: May 06, 2012, 01:04:05 am »
wow, neat

hei got some ghoul gear?

Offline NastyKhan

  • One man army: Graphic, music and game designer.
Re: NastyKhan's armory
« Reply #2 on: May 06, 2012, 01:21:45 am »
Not yet mostly because:
1. No "official 100% sure" ghoul model.
2. No skin.


I could do my own skin, plus work on the current ghoul model however.

You may also click HERE to see my 3d items and weapons.

~ Sorry for any language bugs. Doing my best.

Offline barter1113

  • New Vegas fanatic =)
Re: NastyKhan's armory
« Reply #3 on: May 06, 2012, 09:37:52 am »
Nice. You should now do metal armor version for mutants.

Offline LagMaster

  • No. 1 Topic Starter
Re: NastyKhan's armory
« Reply #4 on: May 06, 2012, 10:03:24 am »
Not yet mostly because:
1. No "official 100% sure" ghoul model.
2. No skin.


I could do my own skin, plus work on the current ghoul model however.

well, i am sure you will do a great job when the official ghoul is finished


Nice. You should now do metal armor version for mutants.
must agree, also some CA variants, some to work with the default human textures, so when something is up you can just retexture

Offline Lexx

  • Rotator
  • Mexican Apple Thief
Re: NastyKhan's armory
« Reply #5 on: May 06, 2012, 10:44:55 am »
Very cool stuff.

Re: NastyKhan's armory
« Reply #6 on: May 06, 2012, 11:52:42 am »
Looking cool. Could you make mutant texture with an outfit similar to the one that the Lieutenant had mostly for the legs and arm I will try to model the armor stuff for him. And the leather gear that is on the other type of mutants.

Re: NastyKhan's armory
« Reply #7 on: May 06, 2012, 12:32:56 pm »
Now that's one good looking paratrooper! ;D And it's making Russians in California lore-friendly. Thanks, NastyKhan!

As cool as the double eagle looks, it's unfortunately the coat of arms of Russian Empire, thus not what CCCP would want on their VDV troopers.

Wasteland is a tricky business.

Offline NastyKhan

  • One man army: Graphic, music and game designer.
Re: NastyKhan's armory
« Reply #8 on: May 06, 2012, 01:12:40 pm »
As cool as the double eagle looks, it's unfortunately the coat of arms of Russian Empire, thus not what CCCP would want on their VDV troopers.

I'm aware of this. Still we don't know how the political situation looked like in 2077 and 2238. That's why i joined Russian symbols with Soviet.

Beside i loved the idea of eagle-tattoo in Metro 2033 book ;)

You may also click HERE to see my 3d items and weapons.

~ Sorry for any language bugs. Doing my best.

Re: NastyKhan's armory
« Reply #9 on: May 06, 2012, 01:38:46 pm »
Beside i loved the idea of eagle-tattoo in Metro 2033 book ;)

Ah, i see! :)
Speaking of Metro 2033, did you read "Towards the light"? There was a character called Dym (Smoke)... Further elaboration would be spoilering.
Wasteland is a tricky business.

Offline NastyKhan

  • One man army: Graphic, music and game designer.
Re: NastyKhan's armory
« Reply #10 on: May 06, 2012, 02:37:17 pm »
Negative. I read 2033 and 2034 only.

- - -
Super mutant grunt added.

You may also click HERE to see my 3d items and weapons.

~ Sorry for any language bugs. Doing my best.

Re: NastyKhan's armory
« Reply #11 on: May 06, 2012, 03:12:52 pm »
A book from Metro 2033 universe, in St.Petersburg.
The mutant grunt looks good! :)

I wonder if you can scale up the leather jacket to use for the Harry model.
« Last Edit: May 06, 2012, 03:14:49 pm by Lizard »
Wasteland is a tricky business.

Offline NastyKhan

  • One man army: Graphic, music and game designer.
Re: NastyKhan's armory
« Reply #12 on: May 06, 2012, 05:13:45 pm »

Perhaps. But i'm not going to do that. Every item, weapon and cloth i design are made with certain purpose. Each of them are followed my a need. Each can be somehow explained. And I see no need, no purpose and no explanation for leather jacket for mutants.i

You may also click HERE to see my 3d items and weapons.

~ Sorry for any language bugs. Doing my best.

Re: NastyKhan's armory
« Reply #13 on: May 06, 2012, 05:19:04 pm »
Hm default super mutant look (grunt). I like how you made him.

Offline NastyKhan

  • One man army: Graphic, music and game designer.
Re: NastyKhan's armory
« Reply #14 on: May 06, 2012, 06:06:04 pm »
supermutant regular added.

You may also click HERE to see my 3d items and weapons.

~ Sorry for any language bugs. Doing my best.