You do realize that the object of fonline is not to troll the user, right? What would making leveling even slower and boring accomplish?
here is my thoughtfree 5% per lvl to tag skills, this would make tags much more important, as well as allowing for more free points over all, atm it seems like having two skills about 200% can be pretty tricky, leaving not much wiggle room for things like crafting and outdoors, two skills that im sure every player could do with a few extra % in.example, player tags small guns, and gains 5% to small guns every lvlif no points are spent skilling it, it would be a bit over 150% at lvl 24lets say this player spends points getting it about 200% fast, where the cost to skill up starts to cost alot, lets say player gets his small guns to 200% around lvl 15at lvl 15 he still gains 5% small guns on lvl, so going from 15-24, he has skill points to spend on other skills he/she may want, and still end with just under 250% smallguns. same player has outdoorsmen tag, spends no points in it, and at lvl 24, he/she will have around 150% outdoors, leaving those skill points left secondary skills, repair/fristaid/traps/lockpick
... people would not wait till 24 to spend skill points, as maciek83 was thinking, ...
for example player can tag od and sg, have before that 65% and 40% and for 24 lvl he is even not dropping a point to that 2 skills, waiting till it raise up to 200+% and 200% again problem is just perks which require skill%but specific build dont need all that %, so this can make characters more various. and more easy to players to make 300% to 1 skill, with this suggestion even 3 skills up to 300% with no hard problem