Other > Closed suggestions
BOS Faction, POWER ARMORS
kraskish:
--- Quote from: LagMaster on May 11, 2010, 10:50:45 am ---or better ideea:power armor need stupid amounts of resourses,loke:100 good metal parts;100 High quality alloys 200 metal parts and 200 alloys and 100 comp parts
--- End quote ---
& @bikkebakke - Youre doing it wrong :D. Thats not the way, think of loners a/or some not so wealthy factions. I think the best way to get and maintain the power armor would be to do something like gordulan said - to keep the lvl of killed raiders per week / karma so it would not favour only pvp or wealthy factions and would be available for everyone to try
gordulan:
nah, i never said that, what i suggested was to join the BOS, do PvE missions (call em quests if you like) with other people of your ranking, when you reach the squire rank you get a small dorm (1 container, 1 bed, 1 Records Computer where you can write log entries, pretty much like a holodisk), as you progress through the ranks you gain more and more rep with BOS, and ar the "Armourer/Weaponsmaster/Keeper of the Armoury (aka "the man")" you can gain "BOS credits", since caps are of no real value to the BOS, and never have been really (except for fallout f*cking 3) the credits could do as a currency in the BOS, to gain these creds you submit tech to the "man" ranging from electronic parts to gauss rifles and vindicators , each item would give you a certain ammount of creds, but never more than the item's worth in caps, and there is a fixed limit a person can "donate" to the armoury.
Note: I'm basing these values per rank in the BOS, therefore once you have reached the highest rank you'll be able to submit a fuckload of creds, if you want to.
PS: I'm Bored
Electronic part: 0.01 creds/each Limit: 2000, so 20 creds max from this
Laser Pistol: 1 cred/each Limit: 40
Laser Rifle/Ext Cap.: 5 creds/each Limit: 20
And I shall update this Items/Creds list if you want me to elaborate.
PA: Cost: 1k creds, 1st one is free, you have to give it into maintenance every reallife weak, if you lose it then it's just too bad for you since you'll be lvl 21 by the time you can promote to Knight-Commander.
BOS CA: 150 Creds
bikkebakke:
heh, thats a pretty neat idea gordulan, but there should still be a limit of how many PA:s there is available right?
//about turning things in for BoS creds, can't mission give out BoS creds aswell or you could find things of interest at quests, like you are doing a mission and you find a BoS holodisk or something that you can turn in for a small amount of creds.
gordulan:
as I said, you should lose the ability to wear power armour once you leave the BOS, and you shouldn't be able to be added to any base except a bunker,and since there will not be a need for more PA than necessary because ONLY high ranking BOS members can wear it, the worst one can expect form the "raider" factions would be that the dismantling the armour, if it is implemented like this you are forced to not be a dick, making everyone who aren't dicks able to wear PA, there will still be player-driven factions, but they will have to do without PA, the logic is flawless.
Glave:
Maybe instead, every NPC faction would have it's own territory, that players could use their unique equipment on. FE. a box of 5x5 on the world map around the Lost Hills bunker would be the territory on which BOS factioned players could use their PA on(naturally, power armor would be the unique armor for BoS - the equivalent for Raiders would be a gun, fe. H&K G11E). After leaving such an area of a faction's influence, leaving a faction or the player not being of sufficient rank, the item would be reduced to some kind of unusable junk(like, a broken Gauss Rifle) only to become repaired for a small amount of cash inside BoS.
That would encourage players of an NPC faction to patrol their territory, in hope that the unique weaponry they own might be just the edge over unsuspecting players that decided to take a more dangerous route through a faction's territory. This, yet again opens many possibilities - fe. NPC factions fighting for World Map squares to expand their land, so players can benefit more from one faction at a certain time than the other, battles for the hideouts of said factions, a new source of aquiring high-level items, perhaps even balancing out the problem with sources of income(Currently, there are only two good ways of getting good money: crafting and town control).
Oh, I forgot to add. Players in the same NPC faction would act as a team, therefore, after killing a faction-mate the victim would have go to a, let's say terminal to forgive that person, since as we know, mistakes occur.
Those are just my three cents.
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