Other > Closed suggestions
The "Build-Boy" Idea.
UbiValkin:
--- Quote from: Elmehdi on March 08, 2010, 01:27:13 pm ---As far as I know the Fonline engine doesn't support dynamic maps, so any map modyfication requires its refreshing - that means wiping out all the items/characters on it. The idea of player - built locations is obviously interesting though, but I just don't believe it can happen in the nearby future.
--- End quote ---
What about move all items that are in tent's crate to player, even if he will have great overweight, then change tent to house, then move all items from player's inventory to house's crate, even if it'll have overweight too.
About slaves/mercs - they ALL will follow you, and then ALL hold position in newly created location. (don't know about this part, how it's working)
So you'll lose only laying on ground items.
But, I don't know how its all working, so I don't know it's possible or not.
Sius:
Well if refresh is needed every time the change is made, then IF there would be some buildityourself kind of feature, then it could work in 2 phases. 1st is building site, where players decide what they want to build, what materials they need for it and so on. So you decide you want you own base, you find yourself a space and start to build => you create something like site terminal, through what you will organize construction. Players will simply decide what they want to build at site terminal where they will simply build their base on paper. So i want 2 buildings and 3 tents, well, some resources (trees, plants) and water pump. Site terminal will count it and show you what materials you need and how much of them. You will start bringing stuff at site and when you reach 1/3 of required mats, construction site will grow bigger (simple reset with more materials laying around). Same at 2/3. At 3/3 you will go to phase 2. You will be asked to bring X people to construction site to build what you planned at site terminal. When its done, map will reset for the last time and you will be standing infront of your brand new handmade base.
Sure it requires alot of mapping, but i think this is more likely to be done thisway rather than real time system of choose what to build and where to build and it spawns there instantly piece by piece.
DrapiChrust:
Not every change needs map refreshing. Containers and some other things do not. In Ancient Times, during the second closed test of the so called 'faction mod' we used to nag Scypior to add some lockers to our base and sometimes he did that, simply by creating a locker in his inventory and putting it on the ground. Once he even put a Gizmo's dead body (along with his desk) in my house, but it was possible propably because this was a critter.
(oh, those were the days... :D)
Generally I find this Idea a little far-fetched, but some simpler additions could be possible.
In example, instead of making a tent (which should still be possible) a player could use a cartain encounter map with some kind of notice board and a box/locker. By using the notice board he would declare this site as his own (as with tents you could have only one such place and making a tent would make it disappear) Such sites would be rather rare and generally one would have to put a lot of effort to find one. Examples of such 'alternative tents' could be:
In a city ruins area: a desolated basement of a house.
In a mountains area: a small cave (the smallest one)
In desert area: some abandoned shack
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About notice boards or sth like that: I think such thing could work as a simplified base computer - the owner could add and remove people sharing the tent with him (then a char could have only one tent/home. Building another one would automatically remove a char from the previous and allowing to be added to sb's tent would mean saying goodbye to your own tent)
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As to creating lockers - I think the game engine allows to make a container. Such container could be put on the ground or removed by using the science skill or a crowbar on it. They also could be installed only in tents/bases.
This is generally only a loose idea, I have no will to fight for it with a band of naggers ;]
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One additional offtopic note: If we could collect all the new, reasonable crafting items proposed to be implemented(lockers, radio headsets, motion scanners, radiation counters, robots) there would be a call for another profession - engineer?
gordulan:
you forgot by the seaside, maybe a beached tugboat?
vedaras:
noone will use caps if they will be available to do everything themselves, game needs some things to remain only bought, and bases should be in this category.
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