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Sniper build help.

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maciek83:
i would say rbte is better than more critical

T-888:
At the moment RBtE ignores 25% - 1/4 of the helmet critical chance modifier that in the best case scenario will give a bonus of 2.5% critical chance if the target is wearing combat helmet , so more critical is a better choice at the moment.

Kelin:

--- Quote from: lucas. on April 28, 2012, 08:26:44 am ---Best I could come up with:

[build]

Will this do or is there something I should change?

--- End quote ---
I use similar build with dead man walking. From my experience it's very efficient against snipers, however almost every energy build with high perception can kill it easily. So it's good for open space areas, sniper battles and basically for all max range 50 hex fights.

--- Quote from: T-888 on April 28, 2012, 06:42:31 pm ---At the moment RBtE ignores 25% - 1/4 of the helmet critical chance modifier that in the best case scenario will give a bonus of 2.5% critical chance if the target is wearing combat helmet , so more critical is a better choice at the moment.

--- End quote ---
This.

lucas.:
Build is done, no need to post.


It's the exact as the second build I posted, only with 1 less luck and 1 more strength for some more carry weight.

Chrupek:
But its jet build, so whats the point of 2 ST?

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