Sloopy - Glow Scavenger (In Your Face/etc. Melee/Burster. Lots of HP and rad resistance and knockdown resistance. Plus high lockpicking. OD to get back from Boneyard spawn point.)
Spooky- Sneaker/Critical Rocketeer. The idea is to use cheap weapon/little ammo and do suicide snipings. If I die- no real loss. Also can throw grenades
Spoooky- Clone of Spooky. For twice the Van-Dammage!
Wipe Soon - heavy handed miner/pack mule. Gave Finesse/luck 10 as a joke.
Monocle - Speech/Barter/Outdoors/Merc Leader. Very civilised.
Gammadion - BG/Slaver/Doctor.
Zero Zone - sneak/SG Critical Sniper. Hunting rifle works just fine. No loss if killed.
Barsoom - EW/Mercer/Doctor. No special ability with EW weapons. Just wanted to have a good gun that was easy to get (LR).
Gallandro - Fast Shot SG/EW critical (yes, it is a gamble without targeting) . No SD.
SwinglineRed - miner/mercer/pack mule
Shikasta - armorer, disassembler.
There are also some experimental ones.
Monocle is Lv23, all the rest are under 10th level.
Plus a heavy-handed thief/grenadier with Luck 10/Finesse on WM of every town.
For obvious reasons.
Oddly, no Silent Death.
If Silent Death would work with dynamite, I would have none of the alts listed above - just an army of sneak-bombers. (Perhaps point-blank plasma nades would work.)