Other > Suggestions

Disabling Combat Chatter

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Malice Song:
What I didn't want to suggest was globally disabling the feature. I think it was fonlineconfig.exe where I could choose between verbose and infrequent combat messages. Which suggests to me that disabling could happen on  a player-to-player basis. So if someone really needs that stuff, it wouldn't affect him. If you play a medic/leader on the other hand, the feature is the exact opposite of immersive. Personally in combat I do nothing but giving orders and healing people. If my mercs shout anything, I'd expect them to scream a "I'm hit!" in my direction, when their HP drop, to indicate they need help, instead of childishly taunting their opponent.

The main problem I have with it is basically the obstrusiveness in RT combat. I usually field 3 mercs and often face twice as many sentient opponents. When you get almost a dozen and sometimes more individuals, that can't keep their mouth shut, your only indication of their health is their awareness popup and it's your job to keep them alive, things can become quite hectic and not in a good way. If it's so chaotic that I just loose track  of what's happening, that's fine. If I can't see a merc because he's buried in enemies or hiding behind a mutant, that's fine, too. If I can't check his health because a text popup gets in the way, that's simply annoying, because it feels completely unnecessary and at least to me it seems as if it takes way more away from the experience than it adds.

That's not to say that I am universally against it. Solo PvE players may enjoy the agonizing screams of NPCs and I am not planning on taking that away from them. For a medic it is a significant distraction in form of bad UI, though, and if it was possible to disable it for their client, I'd think a lot of players with similar builds would chose to do so.



--- Quote from: Wipe on April 27, 2012, 10:04:56 pm ---
How about something else instead: colorize *own followers* names in spamchatbox, same way as it's done in awareness info - and i'd like to make it depend on that, too :> ~~ random idea it is, but i really wouldn't want to see all NPC's messages disabled, for many reasons.

--- End quote ---

I'm probably a bit dense, but I don't really understand what you mean here. Fwiw, chatbox isn't a problem, really, it's text above NPCs heads, that jumps in front or all around of awareness info or even obscure entire NPCs in some cases

JovankaB:

--- Quote from: Malice Song on April 28, 2012, 02:24:54 pm ---If I can't see a merc because he's buried in enemies or hiding behind a mutant, that's fine, too.
--- End quote ---

And I don't think it's fine. It's consequence of the screen projection, you character could stand right behind the follower and still have problems to get info about their health or helping them. Only because of the projection angle. It's UI obstruction that often has nothing to do with battle situation.

Maybe option to have some info in corner with status of visible followers and button to use a skill on them would make game more tactical and less about having monkey agility to click 3 uncovered pixels of your follower.

Malice Song:
Well, yeah, I consider Fallout 2 to actually be a really poor game when it comes to gameplay mechanics compared to today's standards, so I tend to chalk that one up to reminders of past limitations. So it's not so much fine as it is somewhat expected from outdated gameplay mechanics.

The main difference I see is that not much suspension of disbelief is required to accept one loosing track of human followers amidst towering mutant, whereas loosing track because they talk is a bit silly.


--- Quote from: JovankaB on April 28, 2012, 02:49:51 pm ---
Maybe option to have some info in corner with status of visible followers and button to use a skill on them would make game more tactical and less about having monkey agility to click 3 uncovered pixels of your follower.

--- End quote ---

Obviously I'd be completely in favor of that.

T-888:

--- Quote from: JovankaB on April 28, 2012, 02:49:51 pm ---...

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It's a problem with the isometric viewpoint and the perspective in what the animations are made. Can't fix that.

Don't see this change very relevant , but i say it's funny when you read things like this from NPC's " you fucked up my pretty face. " ;D

JovankaB:

--- Quote from: Malice Song on April 28, 2012, 03:06:32 pm ---Well, yeah, I consider Fallout 2 to actually be a really poor game when it comes to gameplay mechanics compared to today's standards
--- End quote ---
In Fallout clunky interface wasn't really a problem because it didn't have real time combat and it generally had slower pace and less clicking.


--- Quote from: Malice Song on April 28, 2012, 03:06:32 pm ---It's a problem with the isometric viewpoint and the perspective in what the animations are made. Can't fix that.
--- End quote ---
You can make UI that isn't obstructed by what's happening on screen. (e.g. a side-list with names of visible followers which you could click like you clicked them).

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