Other > General Game Discussion

fonline is not user friendly i guess:,(

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Giftless:

--- Quote from: lucas. on April 30, 2012, 10:01:23 pm ---I tried to picture FOnline with a high player pop...

Then I laughed...

Then I imagined what would happen when factions had most of the gear and bluesuits were dying too fast to actually keep anything...

Then I laughed even harder at the picture in my mind of hundreds of bluesuits punching each other in NCR while the NPCs just randomly burst everything because they cannot aim such calamity properly.

--- End quote ---

You wouldn't have to put all players in the same map room; you could spawn duplicates of the same FOnline overworld and cap the number of players per map.

Swinglinered:

--- Quote from: Giftless on May 01, 2012, 06:52:54 am ---You wouldn't have to put all players in the same map room; you could spawn duplicates of the same FOnline overworld and cap the number of players per map.

--- End quote ---

Instancing seems to be frowned upon by the Fonline crowd, except for some quests.
We have to have a world that is fully shared.
The griefing is partly an expression of trying to have an effect on the game world.

Instancing makes it even more phony/unreactive.

Let's just make WoF (World of Fonline)... not.

Swinglinered:

--- Quote from: Giftless on May 01, 2012, 06:47:43 am ---That sounds like a problem for the developers to figure out, since they're the ones who decided to join the town screens. I'm saying the turn-based effect should only have a limited radius affecting the parties involved...and to me it seems like a pretty simple concept that players should have the chance to defend themselves, not a bunch of excuses for why it can't be done.

--- End quote ---

So a tag-team could create a turn-based bubble with a decoy alt then snipe from outside of it.

Malice Song:
We should probably get rid of guarded locations alltogether. It's just not right that I sometimes can't shoot everyone in the face.

T-888:
Good call. Most of my characters have been in guarded cities , once and only for support perks.

I personally would like to see those guarded cities with a lot less guards , so it's a possibility to take that town over by raw force if needed , now it's close to impossible to do because how reinforcements work. If developers really want those places to be untouchable , just make guards immortal , put no PVP zone , so casual players can have their fun.

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