Other > Suggestions

Raise lvl cap

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RavenousRat:
Just make 2nd XP from FA equal to 0, if there were no other XP source.
So if you're using FA and getting at least any XP, you need to get XP from crafting/killing/quest/outdoorsman/any other skill usage except FA, to be able to earn XP from FA again.

The same can be done with crafting, but there can be a limit something like 1k XP from crafting max, then you need to get XP from something else to be able to get XP from crafting again.

The same can be done with killing grinding :D Killed mobs on 2k XP, go and XP on something else to continue grinding.

There can be XP limits on everything, to force players earn XP by different ways and totally disable botting.

Chrupek:
but its wrong. I have char with low AG, and no weapon skills, and im 14lvl now, thanks to FA (but no script, just playing from time to time).

Removing XP from same critters, doesnt hurt so much, because you can simply move to other area, and use SAME skill on different critters. If you remove possibility to FA leveling, non-combat docs are fucked up.

maciek83:

--- Quote from: RavenousRat on May 07, 2012, 10:20:09 pm ---Just make 2nd XP from FA equal to 0, if there were no other XP source.
So if you're using FA and getting at least any XP, you need to get XP from crafting/killing/quest/outdoorsman/any other skill usage except FA, to be able to earn XP from FA again.

The same can be done with crafting, but there can be a limit something like 1k XP from crafting max, then you need to get XP from something else to be able to get XP from crafting again.

The same can be done with killing grinding :D Killed mobs on 2k XP, go and XP on something else to continue grinding.

There can be XP limits on everything, to force players earn XP by different ways and totally disable botting.

--- End quote ---

i cant even imagine how frustrating it would be :o
fail

Roachor:

--- Quote from: RavenousRat on May 07, 2012, 10:20:09 pm ---Just make 2nd XP from FA equal to 0, if there were no other XP source.
So if you're using FA and getting at least any XP, you need to get XP from crafting/killing/quest/outdoorsman/any other skill usage except FA, to be able to earn XP from FA again.

The same can be done with crafting, but there can be a limit something like 1k XP from crafting max, then you need to get XP from something else to be able to get XP from crafting again.

The same can be done with killing grinding :D Killed mobs on 2k XP, go and XP on something else to continue grinding.

There can be XP limits on everything, to force players earn XP by different ways and totally disable botting.

--- End quote ---

You do realize that the object of fonline is not to troll the user, right? What would making leveling even slower and boring accomplish?

Blarg:
here is my thought

free 5% per lvl to tag skills, this would make tags much more important, as well as allowing for more free points over all, atm it seems like having two skills about 200% can be pretty tricky, leaving not much wiggle room for things like crafting and outdoors, two skills that im sure every player could do with a few extra % in.

example, player tags small guns, and gains 5% to small guns every lvl

if no points are spent skilling it, it would be a bit over 150% at lvl 24
lets say this player spends points getting it about 200% fast, where the cost to skill up starts to cost alot, lets say player gets his small guns to 200% around lvl 15
at lvl 15 he still gains 5% small guns on lvl, so going from 15-24, he has skill points to spend on other skills he/she may want, and still end with just under 250% smallguns.

same player has outdoorsmen tag, spends no points in it, and at lvl 24, he/she will have around 150% outdoors, leaving those skill points left secondary skills, repair/fristaid/traps/lockpick

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