Other > Suggestions

Raise lvl cap

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Jotisz:
Just a side note to make both skilled and non skilled chars end with a perk, lvl 40 wouldn't be good. It needs to be possible to divide the last level with 3 and 4 too. So possible levels could be 12, 24, 36, 48, 60, 72, 84.... etc. What I like about current end level that it ends with a perk no matter of traits. Although its still relative fast to reach the last level but now we can get companions and get them to lvl 24 since they respawn. Its still ok to get a mercs/slave and train that one to lvl 24 just needs carefulness they die often due to friendly or non friendly players. I lost most of my dogs due to friendly players who were trying to save me from my own dogs.....

DeputyDope:

--- Quote from: Who Killed Bambi on April 24, 2012, 04:56:47 pm ---and what is usefull in you ? you at forum ? gooby please, make own topic/forum/web site/blog and troll someone ?

--- End quote ---
please keep "gang issues" outta this topic. you don't like me? fine, make a ragetopic on "gang issues" with the title "DEPUTYDOPE IS SUPER LAME NOOB!!!!!!!111oneone" and stop polluting your own thread.


--- Quote from: Who Killed Bambi on April 24, 2012, 04:56:47 pm ---what usefull i can pick up from ur post ? and what if you cant read and use any chance to troll ? i have more than 1 kk exp, seems enought for more than 21 lvl. use imagination. dont post here is you dont want to turn this peacefull suggestion into gang issues :D

--- End quote ---
hey, you really think that making suggestions without thinking beforehand makes you more useful?

as i said before this level cap remove will make game balance worse, and make this game less fun. everyone will have 1000HP, all perks, and all guns skills maxed out. what the fuck is the point?



--- Quote from: Who Killed Bambi on April 24, 2012, 04:56:47 pm ---same i can say about each changes in game, am i whining about i cant lvl up above 24 or i m just suggesting feature or just posting my opinion about level cap. alting may be useless after lvl cap remove - cant make 99 lvl - make 9 24 lvl characters which can have same skills like in this session, i dont know who againt thing you have 9 alts and remember all theyr names.

--- End quote ---

really, you want jack of all trades character? play fallout singleplayer. this game's fun comes from alting and trying out different builds. making all characters the same will kill this game.

Who Killed Bambi:

--- Quote from: Jotisz on April 24, 2012, 05:06:38 pm ---Just a side note to make both skilled and non skilled chars end with a perk, lvl 40 wouldn't be good. It needs to be possible to divide the last level with 3 and 4 too. So possible levels could be 12, 24, 36, 48, 60, 72, 84.... etc. What I like about current end level that it ends with a perk no matter of traits. Although its still relative fast to reach the last level but now we can get companions and get them to lvl 24 since they respawn. Its still ok to get a mercs/slave and train that one to lvl 24 just needs carefulness they die often due to friendly or non friendly players. I lost most of my dogs due to friendly players who were trying to save me from my own dogs.....

--- End quote ---

also this idea with perks / perk per 4 lvl / more rare spawn of perks can be good too.

i think
1            9            17            25            33
2            10           18            26           34
3            11           19            27           35
4p          12p          20p          28p          36p 
5            13           21            29           37
6            14           22            30           38
7            15           23            31           39
8p          16p          24p          32p          40p

perk table allows just 10 perks, and if remove skilled and add back perk +1 to special (gifted) this can make perk/lvl/special/skill% more balanced, each character, even doctor can be defend able against big gunner (because of 2min special, and i personally gonna choose +7 other special points against some other perks.

mercs this era with caps abit useless, but for example melee, which price is cheap and unarmed mutants is really great.
if mercs gonna have ability to lvl up to 40 too, this can be great for character (not merc leader, which have special build)
make them more usefull in fight, i think mutant 40 lvl can have about 700 hp, which makes him really good defender against unwanter encounters while trawelling in afk mode.

or even perk table up to bigger lvl cap (60 or more) can be various, and if leave perk table with 3 lvl per perk and add system where 1 perk tree close other (for example crits close high based damage) or etc.

maciek83:
600+ hp ? please... current hp levels are quite balanced , more skill points? i think its better when there is not too much of them so you must carefully choose what you really need - thats what creating character is all about, more perks? what for? so you can have all perk 'trees' - thats nonsens

Jotisz:
I think it would take a lot of time personally I think current system the devs made is quite ok. I would welcome more levels so I can see that I'm not just getting exp but actually gaining something since unlike most of the players I like to level characters. Usually different ways. But after max level there is not much goal in gaining more exp so I usually start a new char or if I really like that char I try to make the leveling as long as possible.
Personally I think instead of bigger level caps I would prefer something that would promote gaining exp after last levels, like an ability to give away experience through an NPC quest so from those who take it one gets the extra exp that the player gives up. However I gone off topic with this and if I remember something similar was suggested already. And probably would take up too much resources from the devs there are some stuffs they already trying to implement and repair (like that domination mod which sounded quite fun but didn't made it in).

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