Other > Suggestions
Raise lvl cap
Perteks:
heh pvp chars with 300 fa thats will be lolzy
Kombajn:
Fa cooldown - 15 seconds... :D
Perteks:
Its 1 min, or 30s with medic perk
Who Killed Bambi:
--- Quote from: Megido11 on April 23, 2012, 09:15:13 pm ---The Idea would add something to do after max but the HP limit should be capped at say 300 to prevent 40 minute TB encounters wouldnt really hurt to try this in a future wipe seeing as how its all gonna be reset
--- End quote ---
actually even tb trap with 3 lets say 600 hp chars and *accidentally trapped* 1 - 2 300-600 hp guy(s) cant take longer than 10 min i think. there is no npc in enco, and each got 30 sec turn.
maybe i m wrong, tell me please why 40min. all points can be usefull in moving lvl cap to some lvl including hp and perks.
--- Quote from: Roachor on April 23, 2012, 09:15:54 pm ---There is no point to a universal char or endless grinding.
--- End quote ---
why the hell i need 8 alts to comfortable gaming ? (sciencing, repairing, killing, hunting, lockpicking, doctor/fa, sneaker/scout and other)
--- Quote from: runboy93 on April 24, 2012, 07:56:43 am ---Lol.. lvl 24 is enough, we got more HP and 1 more perk :/
And I was totally sure before wipe that lvl cap stay low as 21.. (6 hours to lvl up or even less)
--- End quote ---
why ? actually 24 lvl give some good point to my sp, i got 32x3 to invest some in lockpick or fighting skill for my universal character. ( which have 61 hp :( )
--- Quote from: Kombajn on April 24, 2012, 09:24:13 am ---We got lvl cap raised by 3 lvls, we got one additional perk and skill points.
At the moment one character can be all in one crafter as there is no profession limits anymore. And I think that this is fair enough.
Having lvl cap at 40 would just make all characters almost the same as you would have enough SP to raise many of your skills up to 200%. This is even worse then having several of alts.
--- End quote ---
this is great, alts is pain for me and some players, alt for quarry, alt at each quarry, alt for checking companions, alt for trading, and more alts for any type of action, because even pvp char cant walk from one to other city alone (no outdorsman)
--- Quote from: Killer Rabbit on April 24, 2012, 09:32:57 am ---lvl cap to 40lvl? sure and perk every 3lvl ;D
so now everyone would just make insta powerbuild and you will start crying omg nerf bg they killed me and i can do shit with my assualt crafter! nerf bg nerf bg, nerf gatling nerf gatling...;]
let me give you some feedback what will happen if they will increase lvl cap :
13-14perks :
1.more crit 2.more crit 3.spray and prey 4.lg 5.lg 6. lg 7.brof 8.better critical 9. even tougher 10. brd 11.brd 12.brd 13. man of steel 14. stonewall ;D
370hp 12ap bonehead 21% and lots of anty crits perks ;]
now tell me how did your even 240hp sniper can handle this build? :D (stonewall + bonehead + ca helmet + 10ag) you cant knock me donw
--- End quote ---
still uber building ? if skill % gonna be capped at 200% fighters can be usefull just because of uber quantiny of fighting perks, which is easy to make 2 perk *trees* - where one is damage and second is critical, and each one closing other.
--- Quote from: Perteks on April 24, 2012, 09:37:25 am ---heh pvp chars with 300 fa thats will be lolzy
--- End quote ---
why the hell chars and gaming in fonline gonna require alting forever ? i dont think with 40 lvl cap there gonna be alot snipers with 1 str or melee chars with 1 int.
--- Quote from: Kombajn on April 24, 2012, 10:13:21 am ---Fa cooldown - 15 seconds... :D
--- End quote ---
if cap skill at 200% fa cd with max skill gonna be about 1 min with medic perk
Kombajn:
Hmm...strange I do have a character, who can: craft almost everything, dig minerals, fight in PVE, trade and make quests.
But if you need 5 alts to do so, then this is your business.
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