Other > General Game Discussion
Fonline2238 - General Survey Results
foffline2238:
--- Quote from: firehand on April 22, 2012, 10:14:58 pm ---@Killy
The survey was meant to, it was the aim of it to be focused on the players that actually play the game and not the ones that are not here. Why should we care about the ones that don't visit the forum or play the game. It's natural that a guy just can't play one game all the time. It's a fact. Even the legendary WoW is struggling with the loss of players. People just get bored after a while and they move along. Well they may come back some day, but we are here now, and we, all the people that currently create FOnline2238 community, are the ones that should feel happy playing the game in the first place.
Also I can't really understand why do you use a developer noun as if it is something bad. As if telling someone that he could become a dev of FOnline2238 was an insult.
I think, maybe I am naive but, normal people should feel a gratitude to the ones that spend their leisure time to make something that will provide fun to them. And they do it for free for God's sake.
--- End quote ---
It wasn't this group who made fonline, the first fonline was the life after, they just heavily modified the life after and made this server.
But as John Porno said, the main people who are whining and hate this session is the people who did nothing but town control and pvp last wipe. These type of players were generally people who are used to the fast paced town control battles, and a crafting system which didn't take weeks to create the best gear etc. PvP players want action, the PvE doesn't excite them enough to do nothing but farm and craft all day PvP players liked fighting other players and the town control wasn't about who held the town for their e-penis. But becuase it drew in other factions to fight them. Now you have to scout every town, nobody really stands in the towns to guard it or roleplay like it was intended "on paper". Most of the town control factions think in terms of game mechanics and not pretending to be their character or coming up with some back story or whatever. And the players who think this way don't see the town control system and something to stand around chat and roleplay they see it as an annoying mechanic that is time consuming and boring. And seeing this game mechanics wise, the easiest way to bypass this boring as shit mechanic is to keep characters in town and hide while they are afk sleeping watching tv or playing hello kitty online.
Then there is the sneaker criticals which annoy the hell out of pvp players because most of their characters are big gunners, or other builds that generally do not have the perception to see the sneakers. And they get killed by invisible enemies and it is not fun to fight. PvP players want to fight level 24 power builds vs other level 24 power builds not a level 24 blue suit with 2-3 grenades.
Then the critical bursters when there is a combat build vs combat builds, people die to these big huge criticals that do 150-700 damage depending on weapon which is enough to annoy anbody, relies on luck but it seems the new perks allow these criticals to happen too frequently than what they were acustomed to.
Maybe do not speak for everybody I am sure there are pvp players who like doing the PvE aspect like farming and crafting but still I think these are the over biggiest complaints and frustrations to the PvP community.
Now for PvE, things that drive people nuts in PvE and crafting is moving the terminals to some PK friendly place where they turn into troll havens or there is recipes for certian items which are not possible to obtain. Then the random nerfing and buffing of encounters for reasons that make no sense what so ever also drives people nuts. Nobody understands why some encounters are buffed to 300 hipoints and the best it drops is a fn fal(which can be obtain from easier enemies) or a flamer with mk2 fuel (oh wow big deal blue flamer fuel) or for a shotgun that nobody generally uses. Removing 10mm smgs for greaser pistols made no sense, its not like the 10mm smg was that great weapon now you have to fight hub patrols to obtain these? And the lowering the chances to find a unity encounter and removing AP rockets from these encounters was necessary because?
Overall the game has became more frustrating more tidius and not everybody finds these new changes fun which is why the "bashing of developers" come about these days. They are frustrated annoyed and confused about random changes to the game and the only people to blame is the people who create and implament these changes which are the developers. Who else to blame for their frustrations?
Johnnybravo:
I think there are certain issues that were not mentioned in the poll at all, or only superficially.
For example the poster above mentioning PvE constantly ruined by PK trollfest and constant nerfs - like really it was not always pretty bad: spending time on worldmap hoping for random fight, and then turn the random fight into resources by killing things. That is in my opinion overkill when it comes to patience requirements.
Another thing would be the integrity of Fallout system. Though results showed that players do like the game because it is Fallout, it does not mean people like it for all the features and choices that Fallout offered. It'd be good time to cut the nonsense with power builds and hate for them.
First at all, the game works nothing like Fallout, yet your option screens are still the same. You'll be able to tag the skills you could tag in Fallout, but doing so will generally do something very different. Just an example tagging repair in Fallout was usually used to gain access in extra areas (glow, MMB, SAD, etc.), where in Fonline it's crafting thing.
Obviously players coming from Fallout are slapped in the face and being spat on.
Really, compared to Fallout, Fonline is not streamlined, it's unforgiving, unrewarding, and unbalanced.
Also some questions don't give answers. You ask players whether they like more TB or RT, good.
But for multiplayer game of this scale TB is not the best choice so that people will favor RT.
Does it however mean that RT works well? In my opinion it does not work well at all, in comparison to Tactics implementation for example.
Anyway it's still great start and I hope your work will be taken seriously.
Chewbakka:
I feel the game has taken for the better as far as PVP equality. As a player that has been around since 2009, it is a big step to see BGers worth a damn in PVP. In the old days, a SGer with x3 toughness would get hit for 0 by BGers using JHP....and AP was harder to come by. This wipe there are so many perks that counter all the offensive threats, it makes for fun PVP. My only complaint this wipe is the TC system, as little as I did last wipe, I know it has lowered interest because of such mentioned grenade sneakers and a lack of militia. Why add militia when town can be turned in 5 mins and all the militia the faction added prior to th switch in fluence are now you're enemy? My opinion, if you keep influence system, increase the total influence cap for the town controlling by 5 per militia. This way, you can't take control of town until you fight the militia the controlling faction took to build up the defenses. So controlling town has 600 max influence, where the one trying to take have a 500 max. Would give reason for people to hang out in town and fight for the monies/time they spend to defend ,town. In this system, there is no way to know when to defend/log in.
Rio:
--- Quote from: foffline2238 on April 23, 2012, 02:05:19 am ---
...
--- End quote ---
Yeess, yesss, yesss! Me agree. When I read forum I feel that Fonline is becoming only a PvP game. What is more - retarded one (waiting hours over world map, one criticalburst fights, really sick and annoying fastrelogs). I wish Fonline to be adventure, no combat simulator.
Navigation
[0] Message Index
[*] Previous page
Go to full version