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SG build easy for beginner? [Build problem]
lucas.:
Thank you for all your answers, they all helped me, especially the Mad Max wannabe one. :P
I ended up doing something slightly similar to what people told me:
S.P.E.C.I.A.L: 4 7 10 3 5 10 1
Traits: fast shot
Skills: sg 201%, FA 100%, OTDM 170%.
Perks: weapon handling, strong back, sharpshooter, lifegiver, action boy (2), lifegiver+, bonus rate of fire
Hasn't given me any problems yet, hopefully this'll be enough until I need one of those one-purpose builds.
Also... I know it's Off-Topic but I really don't want to make another thread just for one question:
I keep reading about spears and pelts giving a certain amount of caps and xp, are those caps fixed like shovelling shit is or they just use the spears' value as reference to what they're worth when trading?
A stable amount of real caps would be very useful to me this early in the game... Unless it involves shovelling crap.
DaroPL:
I think that First aid is more useful than doctor for new
ThePhoenix77:
With outdoorman 175% you can get a couple of nice support perks.
Gecko Skinning
Ranks: 1
Generic requirements: Outdoorsman at least 50
You have the knowledge of how to skin geckos properly in order to get their pelts.
Location:Klamath, talk to a trapper
Snakeater
Ranks: 1
Generic requirements: Endurance at least 6, Outdoorsman at least 75
Generic effects: Poison Resistance increased by 30, Radiation Resistance increased by 20
Yum! Tastes like chicken. For each level of this Perk, you gain +25% to your Poison Resistance.
Location:Complete scorpion egg quest for Junktown's doctor
Cautious Nature
Ranks: 1
Generic requirements: Perception at least 6, Outdoorsman at least 100
You are more alert outdoors and enemies are less likely to sneak up on you. With this Perk you get a +3 to your perception in random encounters when determining placement.
Location:Dusty's bar, talk to Tandi's son
Ranger
Ranks: 1
Generic requirements: Outdoorsman at least 100
Due to the extensive amount of time spent in the wilderness, you have learned to create the right items and tools necessary for survival. When you make a tent, it is automatically upgraded to an Outdoorsman’s Camp.
Location: Tamira in Gordon Gas Station
Explorer
Ranks: 1
Generic requirements: Outdoorsman at least 150
The mark of the Explorer is to search out new and interesting locations. With this Perk, you ignore speed penalties for terrain on the world map.
Location: Mantis, the ghoul in ncr trainstation. You have to visit all train stations + most big green circles on the worldmap.
--- Quote from: Lexx on February 04, 2012, 12:35:29 pm ---There is a set of location requirement. Locations like Navarro and Glow are not in the list, because these are possible places of annoyances (Navarro - Enclave patrols, Glow - radiation), etc.
--- End quote ---
--- Quote from: ThePhoenix77 on February 01, 2012, 12:57:37 pm ---Also just got explorer perk.
Explored (entered); Klamath, The Den, Redding, New Reno, Modoc, VC, Gecko, NCR, Junktown, The Hub, Gun runners, The Libary, San Fran, All Train Stations.
--- End quote ---
Scout
Ranks: 1
Generic requirements: Outdoorsman at least 150
You have improved your ability to see and recognize distant locations and events, increasing the size of explorations on the World Map by one square in each direction.
Location:Sergeant stark vc corrections.
Pathfinder
Ranks: 1
Generic requirements: Outdoorsman at least 175
The Pathfinder is able to find the shortest route available. With this Perk, your travel speed on the World Map is increased by 15%.
Location:Dusty's bar, talk to Tandi's son
ThePhoenix77:
Double post - sorry - please delete.
Was trying to modify but accidentally quoted myself :-[
Zloj_Varg:
--- Quote from: lucas. on April 21, 2012, 08:56:32 am ---S.P.E.C.I.A.L: 4 7 10 3 5 10 1
Traits: fast shot
Skills: sg 201%, FA 100%, OTDM 170%.
Perks: weapon handling, strong back, sharpshooter, lifegiver, action boy (2), lifegiver+, bonus rate of fire
--- End quote ---
Fast Shot working only with Single shot, it's not working with Burst. You want smg-single_shot character? Or Fast-shot not_aimed sniper?
4 STR + Weap.Handl=6_STR. For what? Such STR is necessary only for H&Kcaws, but this shit.
For Pistol, except .223 is required no more than 4 STR, for Good rifles, as Sniper, Assault, FN Fal and .223 pistol 5 STR, for all smg 4 str. What you want ?))
And if you want smg char I recommend to pay attention even to two perks Bonus Range Damage
About traits: small frame + chem. reliant(for drugs, nuka and cigs. it's working 1 hour with it, To get not difficultly)\ one hander(for smg-character or .223 pistol) \fast metabolism (for 100% non-drug char)
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