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Jumping into the 3d era

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Lexx:
(or: how we learned to not be that flat anymore.)

A long time has passed since we released our last developer video and really, it was about time this changed. The new developers video features a topic that we have been working on for some months and we are proud to finally have it in a shape to present it to the public: 3D models.

We decided to move the FOnline engine from a pure 2d to a 2.5d engine, due to the fact that sprite editing is a long and tiresome job. With every change on the player characters, it is nesaccary to edit more than 10.000 single images, even if it's something simple like a different hair color or a new armor type. The use of 3D models helps us in developing more and diversified content in a shorter timer span and still keep the look and feel of the original games.

After the release of the first 3d model converter for the Van Buren models (Van Buren - the code name of the cancled Fallout 3 by Interplay, for the ones who don't know it), we thought it was a great idea to reuse the material we could get out of the tech demo that has been released in 2007. Even if not complete, the build featured character models with already more than 90 animations and a lot customisations for body type or hair and beard styles.

In the third developers video, Anton "Cvet" Tsvetinskiy, FOnline main programmer, is talking about the details of how the new 3d critters are working and will work in the future of FOnline: 2238. Check it out:

Videos & Audio on ModDB or YouTube.

The first update-wave will introduce 3d models for the animal creatures, such as models for the rats, ants, venus mantrap, thorn slinger, desert stalker or the lovely rad toads. Also a big content update is going to hit the server, which includes new game features and quests for both, PvP and PvE-friends.

In combination with this, the server has to undergo a full wipe. This will happen in approx one or two weeks at most, when the update will be available on the public server.

As an appendix, beside the video, here are some actual ingame screenshots:

Image 1, Image 2,
Image 3, Image 4,
Image 5, Image 6,
Image 7, Image 8

- Cvet & Rotators

Izual:
Maybe the best and biggest news since the first FOnline engine was released. Awesome.

Neuromancer:
Ace dude, I love it. Hope to see this implemented for everyone ASAP.

BTW. I would like to see more blood there in scene where 3 paladins kill those creatures ... they should rip them into pieces.

Best regards.

Winston Wolf:
As I said on the NMA forum, I love it and I can't wait for it. ;D

Lexx:

--- Quote from: Neuromancer on March 06, 2010, 12:33:05 pm ---BTW. I would like to see more blood there in scene where 3 paladins kill those creatures ... they should rip them into pieces.

--- End quote ---

Gore animations and particle effects are still on the to do list. Right now, there is no blood or splatter visible on the 3d models.

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