Other > Survival Guides / Game Help
SG sniper, EW sniper, BG rocket builds please
Who Killed Bambi:
i cant run nitue at ie8, and cant install other browsers :D
also at ie9 as i remember nitue isnt working too.
FrankenStone:
dont take falloutdudes sniper build its useless trust me i pm u a good build if u will
T-888:
--- Quote from: falloutdude on April 14, 2012, 09:30:18 pm ---no one takes stonelol. so i toke bonehead instead it acutally does something unlike stonelol. fast shot because with 10pe and sharp you can get alot with ew sg and even bg close to mid range. fast reload is really useless. its not worth the perk. you can just shoot move away for a sec and come back.
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I guess most of your faction members and friends so called allies make such builds , no wonder you have such a high chance of failure in actual combat situations , when i go up against such builds , i know that i have nothing to worry about. Seriously , it's shit and before you start annoying me here's some information to digest.
Stonewall is much more efficient than ever. The reason why , it's because with bonehead , 10 endurance , combat helmet bonus and stonewall you will never suffer from knockdowns and knockouts , i mean literally 0% chance (tested and confirmed). It makes you highly reliable against snipers unless someone directs a shot in groin , something that 40 HP cannot provide and from my experience highly recommended.
Indeed , fast reload on normal burster builds is quite useless. Then again that perk is highly efficient on builds that use double RL , have 12 AP and bonus rate of fire. Allowing you to reload both rocket launchers with only 2 action points instead of 6 , doesn't sound much at first but when your shooting multiple times and reloading , those action points add up over time and the more you shoot the efficient the perk in the end becomes. Just an example you shoot 3 times from both RL and reloaded in the end , in comparison with not having fast reload you just lost 12 AP , lost a lot of time taking cover accumulating those extra AP that could have been used much faster allowing you to shoot two more times from both launchers and commit to the fight much faster thus increasing your teams chances of success. Cannot be more precise than this.
Each and every single build with 1 luck that supposed to be used for combat is obsolete. With 1 luck taking that you already got critically hit in the eyes , there's 60% chance to be bypassed , in comparison with 5 luck it's like 31% , same thing is when you get hit in head the chance to be bypassed is roughly cut in half. More than 5 luck doesn't change anything , it's just how it is( only concerning aimed shots , torso shots have different critical hit tables and stuff ). Oh yes , with 1 luck those nasty SD sneaker builds have 70% chance to bypass you when throwing plasma nades at you. Talking about SD , 10 luck ensures 0% percent chance to be bypasses from untargetted critical shots ( those who are not aimed , torso shots ). Do i really need to explain why that is important ?
Perception , no matter what build your using and what weapon , you can't really effectively utilize more than 3 hexes that exceed your weapons maximum range. This stat of course gives good map awareness , but that's not a good reason to pump it to maximum , that's why we have builds called snipers that need that perception whether they like it or not and it's their job to inform the whole team about surroundings. Each build has it's own role , utilize those roles accordingly.
--- Quote from: falloutdude on April 14, 2012, 09:30:18 pm ---fast shot because with 10pe and sharp you can get alot with ew sg and even bg close to mid range.
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I can load avenger with 10 pe because a lot and mid close range no matter ew for sg along fast shot. Did you understand me ? I certainly didn't understand you.
Hey but ... who will listen to me anyway ? I'm the arrogant bitch that don't know shit , new player of fonline and what not ;D So even after all said above , i'm quite sure nobody will change their mind will keep making useless meat shields.
falloutdude:
here make you all happy and remove all links. really you guys take this game 2 fucking serious i offerd builds based on what i use. i dont use pure pvp builds because thats not my way of playing. am not hurrr durrr pvp ape like well like triple who thinks he is god like because he team wins with 20 alts over wm and millita.
also triple have any real proof besides you saying that lk lowers chance of bypass? seems like your talking more shit.
T-888:
--- Quote from: falloutdude on April 14, 2012, 10:51:25 pm ---here make you all happy and remove all links. really you guys take this game 2 fucking serious i offerd builds based on what i use. i dont use pure pvp builds because thats not my way of playing. am not hurrr durrr pvp ape like well like triple who thinks he is god like because he team wins with 20 alts over wm and millita.
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Goody , i think i should make some lists in what names i'm called , now it's god. ;D
Oh sure , very serious. Basically everything that is just common sense , if you just think a little bit and play this game that stuff should come with time and experience , for me it does. What you shown is a common PvP build , the only difference is that it just sucks and that's all , in this case it's not much about playstyle because a build like that has only one purpose like any other build for combat.
--- Quote from: falloutdude on April 14, 2012, 10:51:25 pm ---also triple have any real proof besides you saying that lk lowers chance of bypass? seems like your talking more shit.
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;D , you know what i pulled that out from my imagination , to sound cool. If talking seriously then Solar said all that himself , as well i have done multiple tests and confirmed that myself for my own reasons.
Oh by the way for bambi , http://fodev.net/forum/index.php/topic,22634.msg187750.html#msg187750
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