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anyone know?????

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Michaelh139:
I don't understand why Lordus is being bashed.

I think people are just getting uppity about criticism.

You make shit, expect it to be criticized, it comes with anything you do or make.

DeputyDope:

--- Quote from: Michaelh139 on April 18, 2012, 10:37:40 pm ---I don't understand why Lordus is being bashed.

--- End quote ---

because his "suggestions" are shit?


--- Quote from: Michaelh139 on April 18, 2012, 10:37:40 pm ---I think people are just getting uppity about criticism.
--- End quote ---

there's a difference between CRITICISM and CONSTRUCTIVE CRITICISM.


--- Quote from: Michaelh139 on April 18, 2012, 10:37:40 pm ---You make shit, expect it to be criticized, it comes with anything you do or make.

--- End quote ---

what's "shit" about a new base type? please enlighten me!

Michaelh139:
If only I could make the same report every year of high school but just add a little bit more words to it and still get it accepted with a 100%.

Lordus:

--- Quote from: Lizard on April 18, 2012, 08:07:21 pm ---Look at all the temporary "sh.t" i made and what is appreciated. It's appreciated by a lot of users, for which i'm thankful. I also haven't stated that you did nothing - you're quite a time around at 2238. Don't also start to crying in my shoulder - and you're right, fonline.ru are more grateful for the content, that's why they're...well, not miles ahead, but what the playerbase do there is indeed very impressive.

But tell me, why are Russians are "miles ahead"? Could you explain the cause, as in your opinion?

--- End quote ---

 As any other postcommunism country, they have less money. So simply, they cannot afford better hardware to play best games. But this is not main reason, why they love Fallout. It is because former Soviet union was party of bilateral world, where both sides threaten another by atomic arsenal. Also after collapse of their industry (after fall of soviet regime), they have a lot of wasted industrials areals that looks like they survived apocalypse. This makes them fallout fanatics. But to make good fonline and its content, they need skill too. I think that they are used to do a lot of services, works themselfs, because quality services and goods were in short supply during Soviet era.

 But why are their projects miles ahead? Because they follow basic idea. Create content that generates content. Most of their maps or news are designed to support players interaction. I.e. they create map player faction, that is located under Klamath. So they dont need to spend a dozen of hours to create and balance "guarded town system". Players guard that place themselves, because they are located in that place. You can attack enemy bases, but also you can defend them (turrets, sandbags, mines). Only reason why i dont play their server more often is becaues of community. Not because they are bad. Their anti PK factions are much more consistent then in 2238. But because relationship made on 2238 and of course, language barrier.

 
--- Quote from: DeputyDope on April 18, 2012, 10:42:59 pm ---because his "suggestions" are shit?

--- End quote ---
http://fodev.net/forum/index.php/topic,23350.0.html

Goobi, please. Dont forget to vote NO!

[/quote]

Trokanis:
The only problem I have with the new cave base with tents (You know the topic of the actual first post of this thread?!!?)  is that they took away the 3 lockers inside side by side.  I love the added sleeping area, and the stuff outside.  But really think for usability it isn't as good as the original cave.  As far as the 2 page whine fest between people, well it's just a lot of crying. 

The only thing that I feel should be increased in bases is a similar idea as to what someone posted earlier in this thread, though it was far from their own idea, and that is bases having automated systems, and the use of resources.  Mostly I would love to see places like the cave and Bunker have better lighting, mechanical doors (bunker) maybe turrets if you can afford to build them, requiring having the power generators working at 100%, meaning you might need parts, repair, and maybe some power cells.  This could be a way that allows for bases to have more advanced crafting features, if you have the base up to spec you can have the better crafting tables.  If it falls to disrepair than you can't use them.  I think it would not only bring back some of the crafting features lost in this session with the addition of the new workbenches, but it would give people more to work for in their bases, and maybe add some use for more teamwork.  Worst case people just do what they already do and make a million alts to do all the jobs.

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