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anyone know?????

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DeputyDope:

--- Quote from: Lordus on April 18, 2012, 05:50:35 pm --- Johnny, this is free discusion and i can post my opinion to single post. My opinion was that every work made should have its own gameplay element.

 Do you remember, how i teach you, during your map development, that good map is not only about to put a lot of graphics and two or three pieces of new one at mix it together, but good maps has its own gameplay element, like Glow broken elevator generator trap? I have to remind you, that you did not even know about Glow feature, and you did not even though about map creating in this way, until i explained how Glow works and gently suggest you, that your map, almost finished, should have similar gameplay mechanism, so it would not be only inert graphic area.

--- End quote ---

yes, we should add more "functionality" to bases to make them a pain in the arse to maintain just because some guy on 2238 forum likes making shit suggestions that aren't of any relevance to this game's gameplay and style.
base is a place to store your items, not do quests or more boring tasks ok? besides there's more shit that needs to be fixed and that is of WAY higher priority.

 
--- Quote from: Lordus on April 18, 2012, 05:50:35 pm ---Do you remember, that i told you that you are a good architect of map, but you forget to be a screenwriter of map gameplay?
--- End quote ---

i think we need a director of photography also. just in case mr. lordus wants to shoot a movie in there.

 
--- Quote from: Lordus on April 18, 2012, 05:50:35 pm ---And this is exactly i pointed here. New maps are implemented, but without any reason, any purpose.

--- End quote ---

so what? as long as there's new content me and many others don't giv a shit about purpose.


--- Quote from: Lordus on April 18, 2012, 05:50:35 pm --- Did you played Requiem? They have hierarchy of 3 bases. You need previous to get another. Lowest tier bases is required to participate in PVE scenarios. Higher tier bases grands you more and better outcome from that. => It is called multiplayer PVE = CONTENT, and it is something you as a contributor and developers rezignate to implement in their MMORPG project, and replaced it with "tents infront of the cave".

--- End quote ---

again, this is 2238, NOT Requiem, NOT TLA, not FOnline: China, etc...

Johnny Nuclear:

--- Quote from: Lordus on April 18, 2012, 05:50:35 pm ---

 Do you remember, how i teach you, during your map development, that good map is not only about to put a lot of graphics and two or three pieces of new one at mix it together, but good maps has its own gameplay element, like Glow broken elevator generator trap? I have to remind you, that you did not even know about Glow feature, and you did not even though about map creating in this way, until i explained how Glow works and gently suggest you, that your map, almost finished, should have similar gameplay mechanism, so it would not be only inert graphic area.

--- End quote ---


Hahahah

no

you have nothing to do with my mapping.

Lordus:

--- Quote from: Johnny Nuclear on April 18, 2012, 06:15:38 pm ---
Hahahah

no

you have nothing to do with my mapping.

--- End quote ---

 I agree. Your maps are only yours. But you tried to add something special to your maps, after our discussion. Do you remember your attention, when i told you that after char visit your underground of dungeon, the lights could turn off and you would need to find exit in the absolute darkness, or using flares? Do you remember, how you later discus this idea with one scripter, if this is possible? Or idea with locked doors, random spawning key and raising radiation? Same annoying request on scripter that already worked on his own project.

 But johnny, i still agree with you. Your maps are only your work, seriously, and i am exciting from your next work, that should be, hopefully, something more than inert hexes of graphic.

 
--- Quote from: DeputyDope on April 18, 2012, 06:10:54 pm ---yes, we should add more "functionality" to bases to make them a pain in the arse to maintain just because some guy on 2238 forum likes making shit suggestions

--- End quote ---

Gooby, please. Not because of me. Because of repopulation of wasteland. Every maintanence would require activity outside of your cave, in cities, vaults.

Johnny Nuclear:

--- Quote from: Lordus on April 18, 2012, 06:44:35 pm --- I agree. Your maps are only yours. But you tried to add something special to your maps, after our discussion. Do you remember your attention, when i told you that after char visit your underground of dungeon, the lights could turn off and you would need to find exit in the absolute darkness, or using flares? Do you remember, how you later discus this idea with one scripter, if this is possible? Or idea with locked doors, random spawning key and raising radiation? Same annoying request on scripter that already worked on his own project.

 But johnny, i still agree with you. Your maps are only your work, seriously, and i am exciting from your next work, that should be, hopefully, something more than inert hexes of graphic.

--- End quote ---

and hidden APAs for our gang etc. ? :)
I had my own vision of that dungeon and so i made it.
If you are such full of ideas, maybe you could actually try this mapper and create your own things.
because you are still talking talking and talking.... and you've never created anything.

And about scriter, you are his lawyer or what ? If it was so annoying for him to do it for me, why he didn't tell me ?

Ok and idon't want to ruin this topic anymore, if you have something to tell, use mumble.

Lordus:

--- Quote from: Johnny Nuclear on April 18, 2012, 06:55:06 pm ---and hidden APAs for our gang etc. ? :)
I had my own vision of that dungeon and so i made it.
If you are such full of ideas, maybe you could actually try this mapper and create your own things.
because you are still talking talking and talking.... and you've never created anything.

And about scriter, you are his lawyer or what ? If it was so annoying for him to do it for me, why he didn't tell me ?

Ok and idon't want to ruin this topic anymore, if you have something to tell, use mumble.

--- End quote ---

 Ok Johnny. You are right. But tell me, will new cave map with tents outside makes this game better? Will 2 more tents brings 2 more player into the game? Oh, i dont think so.

 And why i am not contributing.. because its a way to easy to correct other people dumb or unfinished work, than make content to project that has not even 200 players online. And of course, i have a job and a i work on my flat, you know. Real structure where people live, cook, f..k ... . But i dont ruin this topic. Map of 2 tents outside the cave ruins fonline.. when you would realize this, maybe people would go back.

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