fodev.net
15.08.2009 - 23.06.2013
"Wasteland is harsh"
Home Forum Help Login Register
  • December 23, 2024, 01:11:12 am
  • Welcome, Guest
Please login or register.

Login with username, password and session length
Play WikiBoy BugTracker Developer's blog
Pages: [1]

Author Topic: Getting stuff, and early Domination mode  (Read 1035 times)

Tomowolf

  • Cute Kittens and stuff.
  • Offline
Getting stuff, and early Domination mode
« on: April 16, 2012, 06:47:04 pm »

I wanted to show you mine idea of "Early Domination mode" that could fit in the FOnline.
As for now we don't have much pvp modes, because now w/o updates it looks really like making shit in toilets, but I don;t want to talk about this there, and now.
The new system I'am describing now, is a new kind of getting stuff thingie for factions/group of players.
Let's imagine an lost, abadoned facility/factory, which needs MFC to run.
If we run that machine, we could put materials inside, then select what weapon/ammo we want to do and just... wait, but we'll of course get our stuff "automatically" crafted by robots, then just go out.
It could work like season before TC, when there was a "server message" about some town is being taken by xxx.
It would work up to 20 squares up and there would be message like "You can see visible smoke coming from factory" That would mean there is faction , trying to craft big amount of weapons/ammo, waiting for their product beind done.
Of course one team could defense themselves from attackers, that would bring new experience to players , and fun.


This thing doesn't need new scripts , just a map, because script would work like the "still", you just put metal parts , alloys and wood inside, and then you get weapons outside.
The factory would be infested with many creatues,or bandits, and contain two levels (surface with main room, and down level which would contain the facility with machines and product lines.

Please leave comment after reading.
#Update 1
Of course team defending would have an advantage, if they got a caravan, it would spawn in the middle of factory, which would give them easy way of escape with their stuff (or w/o if they didn't get it), when there are too many attackers.
Also the amount of stuff would be equal to materails and mfc put in (for example 100 mfc would work for 30 mniutes).
« Last Edit: April 16, 2012, 07:02:15 pm by Tomowolf »
Logged
h
Re: Getting stuff, and early Domination mode
« Reply #1 on: April 16, 2012, 07:03:41 pm »

How about some turrets on surface that you have to recharge with MFC in lower level, which could give small groups a chance but would be easily swarmed by bigger groups. And if you make it to charging station you could empty them of ammo.
« Last Edit: April 16, 2012, 09:32:59 pm by ThePhoenix77 »
Logged


Re: Getting stuff, and early Domination mode
« Reply #2 on: April 16, 2012, 09:30:56 pm »

A very interesting idea with the factory! Remind me of Grow Project on russian site.
Logged
Wasteland is a tricky business.
Re: Getting stuff, and early Domination mode
« Reply #3 on: April 16, 2012, 10:03:23 pm »

I like it, the server pop is too low to rely on chance for pvp
Logged
 
Pages: [1]
 

Page created in 0.118 seconds with 23 queries.