Other > General Game Discussion
Towns' area - an idea.
Rio:
Hello.
I would like to suggest something about Town Control. Presently, it's only about PvP, let's involve other ways of playing. Besides, PvP is almost dead, we craft, farm and trade only to get stuff for PvP. Even, if we don't want to fight, we sell it to the factions that make it. Fighting is not the only way to control a town.
I suggest to:
--make every town guarded. Move the fights to locations like Mariposa, the Glow, SAD and unguarded mines. They should be related to quests from a major of the city. He gives you a task, supposed to be completed in defined time (for example 1 hour), the other factions get a message and may try to stop you. Quest can be like to dig 200 x HQ ore, bring parts from Mariposa, buy Hummer for a major or catch 100 brahmin for Brahmin Day. Many possibilities, Devs can make competitions for the best quests on forum. An endless imagination here. Also quests should require special skills like lockpick, traps... People who like the Glow know what I mean.
--let's allow to gain an influence for trading in the town. Why not? It brings more benefits to the town than killing citizens during TC. Logical.
--make something like the town's area. Divide the world map into hexes, which belong to every city. Like below.
http://simplest-image-hosting.net/
At the moment 90% of the map's area is almost useless. I think, that FOnline world can accommodate way more people than 200. You take control over the town, for example Klamath, just after you taking over the town, you control 9 hexes around it. You know, that Klamath don't like Modoc, so you have to kill Modoc Patrols (NPC faction) to capture their hexes. For example, 10 victories give you the control over one hex. Faction, that controls Modoc can do the same. TB fights can be more popular, to make TC you don't need 15 people, you can do it on your own hand in free time. Relentless TC, every single encounter is important. Why to take more and more hexes? There is a simple reason. Taxes on possessing tents and bases. If you have it inside Klamath area, you have to make little payments, for example every week. If not, your tent will disappear or become visible. Biggest area -> more cash in TC chest. Better role-play and better town -> more tents and bases -> more cash in TC chest. Logical. Now you get insane amounts of cash for nothing. Your faction have to care about the town and its visitors. PvP? Go to another town to ruin efforts of your adversaries. Your town is the most important thing.
It's not a final vision of my Fallout. I'm posting only in order to see, if you like it. If yes, try to improve suggestion. If not, don't be rude.
RavenousRat:
--- Quote from: Rio on April 03, 2012, 11:36:32 PM ---Taxes on possessing tents and bases. If you have it inside Klamath area, you have to make little payments, for example every week. If not, your tent will disappear or become visible.
--- End quote ---
Damn, after that we'll have to store all items in 10 ST 1st lvl alts, who will be offline on WM all the time when we don't need items, and online when need to take anything.
AltForBAs01
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Rio:
--- Quote from: RavenousRat on April 03, 2012, 11:48:55 PM ---Damn, after that we'll have to store all items in 10 ST 1st lvl alts, who will be offline on WM all the time when we don't need items, and online when need to take anything.
--- End quote ---
You are ideas man :> 500 caps for a real time week is worth of using alts? Of course, the tax would be applied inside the towns' area. You can make a tent in a shithole and laugh during your long trips to the towns at the people that pay;)
Skycast:
--- Quote from: Rio on April 03, 2012, 11:36:32 PM --- --make something like the town's area. Divide the world map into hexes, which belong to every city. Like below.
At the moment 90% of the map's area is almost useless. I think, that FOnline world can accommodate way more people than 200. You take control over the town, for example Klamath, just after you taking over the town, you control 9 hexes around it. You know, that Klamath don't like Modoc, so you have to kill Modoc Patrols (NPC faction) to capture their hexes. For example, 10 victories give you the control over one hex. Faction, that controls Modoc can do the same. TB fights can be more popular, to make TC you don't need 15 people, you can do it on your own hand in free time. Relentless TC, every single encounter is important. Why to take more and more hexes? There is a simple reason.
--- End quote ---
Best idea about TC I've ever seen in a long time.
T-888:
--- Quote from: Rio on April 03, 2012, 11:36:32 PM --- I suggest to:
--make every town guarded. Move the fights to locations like Mariposa, the Glow, SAD and unguarded mines.
--- End quote ---
Immortal guards in each city , no thanks.
Everything else seems interesting.
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