Other > Suggestions

Hotel system rework

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Roachor:
In order to address both problems of spawning in unsecured towns and the near impossibility of anyone who didn't get a hotel room at the beginning of the season from ever acquiring one, I suggest instead of having rooms on the same floor you have an elevator that takes you to your floor, basically a map of one floor of the building you are in. Have about 8 rooms per floor, when you rent a room you are automatically transported to your "floor" when using the elevator and have access to one of the apartments on that floor. Weapons are taken away on exiting the room like in the casinos and returned to you as you leave the hotel to prevent people from camping other players front door. You'd have neighbors since its 8 per floor. This would make for unlimited availability without making the hotel seem like a Tokyo boarding house. Maybe have two tiers of apartments depending on price you get more space or storage, personally i think there should be no workbench to differentiate between tents and because towns already have one.


So to recap
- Apartments on separate map from town
- 8 per floor, assigned at random when you rent it so no picking who you live next to
- no weapons outside of rooms/in the lobby

Catoptromancy:
How about no windows and only spawn inside room. Either way someone can still camp the door outside.

jacky.:
Elevator in bh and redding or even modoc? :D haahaha no way

Roachor:

--- Quote from: jacky. on March 31, 2012, 04:05:04 am ---Elevator in bh and redding or even modoc? :D haahaha no way

--- End quote ---

Elevators can go down you know

mojuk:
Remove hotel rooms from TC cieties or change that if you die in TC city you don't respawn in hotel room but in city normal respawn. If you die someplace else you respawn in your hotel room.

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