Other > Closed suggestions
HtH suggestions
DrapiChrust:
Up
Agreed, agreed, agreed. So, implementable or not?
Badger:
--- Quote from: DrapiChrust on March 07, 2010, 12:45:34 pm ---Agreed, agreed, agreed. So, implementable or not?
--- End quote ---
While we're at it, can we make it so brass and spiked always do more damage than your base unarmed?
UbiValkin:
--- Quote from: Badger on March 07, 2010, 12:48:11 pm ---While we're at it, can we make it so brass and spiked always do more damage than your base unarmed?
--- End quote ---
Nope, martial art master dealing more damage with his fingers and palms, than iron thing.
DrapiChrust:
--- Quote from: Badger on March 07, 2010, 12:48:11 pm ---While we're at it, can we make it so brass and spiked always do more damage than your base unarmed?
--- End quote ---
Reasonable, but it wouldn't change much. The problem with unarmed attacks is that special attacks (like haymaker, jab etc.) have an increased critical chance, while the 'armed unarmed' (knuckles, power fist etc.) have not. The real change would be if:
1.wearing knuckles, spiked knuckles or power fist would give a bonus to unarmed damage instead of having it's own damage. Now 'unarmed weapon' damage it is based on melee damage only, so i.e. strong punch is more powerful than punch with knuckles and hammer punch is more powerful than a punch with spiked knuckles.
AND/OR
2. Certain special unarmed attacks should be available with the use of an 'unarmed weapon'. i.e. jab or piercing strike (af far as I understand) are some kind of martial arts palm attacks and shouldn't be available with knuckles/power fist, BUT a strong punch or hammer punch should. If you can hit sb really hard with your fist, you should be able to attack sb really hard with your fist wearing knuckles, right?
Evantually also:
3. Player should be able to perform kicks while having an unarmed weapon in his active slot.
Generally I would see it that way:
You are wearing knuckles. You have it in your active slot. As you know a bit about the unarmed fight you have a hammer punch as first attack. If you r-click your hammer punch will turn to jab, but then the knuckles will not be visible (or be red/transparent) on the ingame hud slot (only in inventory) to indicate that you're not using THEM to attack. The same with kicks.
That would be reasonable. The question is wouldn't it (especially with the combination of run-to-hit thing) overpower the unarmed chars a bit? I think that no, but I can be mistaken ;D
Roachor:
It doesn't make sense that a barehanded haymaker does almost twice as much damage as with spiked knuckles, I don't care who you are your fist isn't less dangerous with metal spikes.. It should ad like 2 damage to your total or something not detract 7 and your crit bonus. You'd be a lot more likely to cripple someones eyes with spikes.
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