Other > General Game Discussion
FOnline as a social game.
Euphe:
Causes spam. On tla mk2 server everybody talks on the 0 radio channel. It looks like that:
- Hello
- DICKBUTT NORTH ARMY SUX DICKBUTT NORTH ARMY SUX DICKBUTT NORTH ARMY SUX
although I agree to everything in the op. we are adding more features while fonline is turning into an rpg with muktiplayer. sometimes it is easier to make an alt then find a man who can do the needed job. this is what brought tla to hell (Make a combat, a crafting, an outsoors, a medic alt and play)
Trokanis:
I am with you 100% about the fact that there should be more interaction on a positive level in game. Sadly a few things are in the way,
1 there will never be a safe place for people to gather, and when people gather the trolls/lulz noobs will spawn.
2, a social structure needs certain well structure, the appeal to most people in FOnline is the lack of structure and rules, without them you just have chaos, as demonstrated by the last several sessions in game.
3, it also relies on the need for a certain level a maturity, like someone above posted there is no trust, and for good reason, I have met maybe 2 people in the wastes that didn't instantly go pknoob on me, and one was just bait waiting for his buddy. That doesn't breed a whole lot of desire to interact with anyone, and since you're not safe in a town either, there's really no point to go to one.
Three wipes ago I had barely started playing this game, at that time there was social interaction, I met people who would help you, or run places with you and level, even craft stuff for a price since there was a major CD involved. But over time the uber builds and lulz seeking noobs have driven most of the 'good' people away and some would say that the carebears should be gone, but some of the people I'm talking about in the past were notorious uber build pkr's, they just had standards so I mean actual 'good' people. When you play this game long enough and the only response to your attempts to bring any form of civility to this game are "The Wasteland is Harsh," and "Go play Hello Kitty Online nub" people give up. I would love to be able to be social in this game again, to actually MEET people and try and build up something, but right now the game isn't made for new players, it's only for returning players, and most of those are the above mentioned issues, and since the devs have stated on many occasions that a safe meeting place is COMPLETELY out of the question, I think you're right to ask "Is this game going as intended?"
P.S. Having played many different MMO's I have to note, any type of global chat will almost always dissolve rapidly into (Ass, you suck, Noob, Carebear, your momma, Anal, lol ect ect.) So I feel IMHO we should look beyond just a way to chat across realm.
Urban Monkey:
Radio 0 is a common chat radio.
Also NCR is the hang around and chat town and if you are a bored you can throw a few plasma grenades and spray somebody with an SMG from your carpets of greaser smgs.
There was once a thing called "roleplay projects" Which factions held towns and made it safe for hang out spots in unguarded towns but the town control system doesn't raelly make these sort of things happen these days. Sarmations used to hold redding for a fun place to hang out while you go mine, same with broken hills hunters in broken hills but that was last wipe.
Once agian blame the TC system for making "roleplay projects" ruined.
For most part majority of factions are on teamspeak, raidcall and mumble. And people socialize with their own groups and factions for the most part.
chocolate_chip_cookies:
It would be hard to redesign everything to make the game social. I don't have any good idea on how to do it and I'm not gonna be thinking of one just to post it and be ignored by devs. The devs aren't asking me or any of you for opinions or ideas so it's up to the devs to think of a solution
I think they're really unorganized and don't really have plans for development, they just test out random brainstormed ideas without analyzing effects.
It's not that hard to sit down with a paper and pen and chart things out.
Also it's really easy to balance classes and weapons out, all you have to do is make a comparison chart of weapons and skills. Make the best BG equal in effectiveness to the best SG and best EW, but with a "rock, paper, scissors" effect where each has a different advantage over the other.
Urban Monkey:
--- Quote from: chocolate_chip_cookies on March 29, 2012, 04:28:17 am ---It would be hard to redesign everything to make the game social. I don't have any good idea on how to do it and I'm not gonna be thinking of one just to post it and be ignored by devs. The devs aren't asking me or any of you for opinions or ideas so it's up to the devs to think of a solution
I think they're really unorganized and don't really have plans for development, they just test out random brainstormed ideas without analyzing effects.
It's not that hard to sit down with a paper and pen and chart things out.
Also it's really easy to balance classes and weapons out, all you have to do is make a comparison chart of weapons and skills. Make the best BG equal in effectiveness to the best SG and best EW, but with a "rock, paper, scissors" effect where each has a different advantage over the other.
--- End quote ---
It was good last wipe depending what faction held a town, the build balance is a whole different subject than just the town control system. Can't do a succesful roleplay projects when 2 factions have 499/500 influence in town because one well just steal the militia in 1 minute.
You want to be social and chat just go to ncr blue suit and have a few laughs of people getting sprayed and melted in the process. About as good as it gets for social in-game if you are not in faction with a mumble.
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