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Companion weapon selection.

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Slaver Snipe:
How about you just give him the gun you want him to use and don't have another on him.  The mechanics of how they choose a weapon shouldn't really matter.

codave:

--- Quote from: Slaver Snipe on March 25, 2012, 11:50:20 am ---How about you just give him the gun you want him to use and don't have another on him.  The mechanics of how they choose a weapon shouldn't really matter.

--- End quote ---

This is most likely what I'll have to do.  However I still would like him to have a second weapon just in case he runs out of ammo, since I can't keep an eye on his inventory in the middle of a fight.  I thought if someone understood this behavior, I could work with it or around it.

Slaver Snipe:
Then give him 2 different weapons, both of which you are fine with him using and voila problem solved.  He shouldn't have a mauser on him anyways  ;D

Michaelh139:
The AI truly is a mystery when it comes to weapon selection.

There are no obvious or not-so-obvious  factors into it...  Impossible to test this kind of thing really without going on for about an hour(s) with a very large variety of weapons.


Just give him the smg. :P    And be happy they don't burst their masters anymore, like pre-wipe... 8)

Malice Song:

--- Quote from: Slaver Snipe on March 25, 2012, 05:29:57 pm ---He shouldn't have a mauser on him anyways  ;D

--- End quote ---

SF Ants, backup for 10mm weapons in a low maintenance solution, easily suppliable weapon when hunting raiders, comp with low ST/SG banking on weapons with accurate perk, complementing a newbie hunting party to weaken critters without killing them ...

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