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Poll

Do you like it?

Yes. I do!
- 16 (53.3%)
No. I don't!
- 5 (16.7%)
Mine are better.
- 2 (6.7%)
It's fine as it is.
- 2 (6.7%)
I do, what I wanna do!
- 5 (16.7%)

Total Members Voted: 27


Pages: 1 [2]

Author Topic: Towns' area - an idea.  (Read 2167 times)

TKs-KaBoom

  • The Usual Suspect (according to Surf)
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Re: Towns' area - an idea.
« Reply #15 on: April 06, 2012, 02:39:48 am »

Why bother, you know your suggestions don't mean anything.
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It's all really about suppression of dissension, consensus through censorship.  Whether through extermination of those who have different or conflicting viewpoints or subtle spin of available media.  If there is only one opinion left, it must be right, right?
Re: Towns' area - an idea.
« Reply #16 on: April 06, 2012, 04:14:20 am »

Why bother, you know your suggestions don't mean anything.

This game is built on suggestions
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Rio

  • Its a good day to leave a game
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Re: Towns' area - an idea.
« Reply #17 on: April 06, 2012, 01:45:57 pm »

Why bother, you know your suggestions don't mean anything.
It's not a suggestion yet, we are talking about the idea. I am glad everyone reads carefully.

Idea old like hell. Epic idea but devs are bosses.
The Idea is only similiar. In my idea an area is only part of TC. Also, it is good to remind some stuff.

About the taxes. Faction, which owns a town and a neighbourhood don't pay for its tents and bases, It would be like they (faction members) are paying caps to themselves. Also they should be able to add something like faction's friends, that don't pay as well. Owners decide how much caps they want to have in a TC chest.

How about giving some extra things for the ones whose tent is inside a town's area? These could be extra containers, workbench, plants etc.
Many possibilities. Better prizes in a town for people, who pay or are friends. Also a major can give you one of his man to stay in your tent. You can pay the taxes to him and he will help you as a companion in your trips. You know, a major takes care about the payments and his friends.

Immortal guards in each city , no thanks.
Maybe only 5 militia with semi stuff in a center of a town. They have to defend traders and role players from random trolls. Also militia can be removed for a night (like Junktown is closed) to allow making some small PvP in the night. Traders can decide on their own, if they want to stay in a town for a night and defend themselves.
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