Other > Suggestions

Psykers/Psychic Powers? (edited)

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Handyman:
Well, there are mutated rats and so on, so why not human mutate into telekinesis psi masters of universe ?
( Hears wishpers in hear )

Ox-Skull:

--- Quote from: seb910 on March 23, 2012, 04:47:37 AM ---Entering enemies mind, forcing them to drop weapon, brake arms, shooting to random npcs or other players, sweasing them and depriving their AP, failing them to concentrate like knock down and knock out. Boosting your friends like drugs - YES

Anyway it`s good idea, there can be lot of nice, new things added to the game but that not gonna happen.

--- End quote ---

Intereting, never really releasied it exsited in FO1, but plainly obvious when u think about it. :P
The Master hits you with a mind blast like thing when u go down the gooey corridor. doesnt he?

If it was to be possible in FOnline:2238, id say the things seb910 sugested would be the go.
Id say that "exploding weapon" shouldnt be part of the powers.

dont know about support for friends, ids say they should be way less powerful than drugs, and last for 10ap.

Take note of the end sentance in sebs quote.

Johnny Nuclear:
Yeah but that was master, not random bluesuit, as i said some minor stuff, like cuasing headache= reducing some stats, in encounters preventing animals attack.

manero:
Delightful absurd  ;D

Rosmy Sundr:

--- Quote from: Johnny Nuclear on March 23, 2012, 10:17:49 AM ---Yeah but that was master, not random bluesuit, as i said some minor stuff, like cuasing headache= reducing some stats, in encounters preventing animals attack.

--- End quote ---
yes, but that was two heavily irradiated generations ago, after multiple explosions (including a nuke) scattered even more FEV to the local wasteland. These influences have already breed intelligent molerats, deathclaws, and talking two headed cows. Unless we are working under the principle that we are literally blue-suits, IE fresh from a vault, it would not be absurd to presume that natural selection has, on rare occasion, produced individual humans with at least the capabilities of those the master "created" through random injections of FEV to the brain. That said, I believe there was also a F1 perk to resist psyker influence, Mental Block; perhaps a support perk that could reduce the chance of psyker success by a substantial percentage. IE and additional 30% chance to resist weapon drop, or reducing the effectiveness of a psyker attack against your concentration (reducing % off hit chance, % off active skill rolls, etc)




3/23/12 - More modest, detailed abilities:
A single psyker skill (perhaps accessible through the skilldex), that reduces the luck and perception of a single target by 5 total, randomly distributed between both Stats (could be -5L0P, -4L1P, ... , -0L5P). The duration of the skill would be dependent on skill point investiture (1second/3%pt ?), and the AP cost could be fixed, or preferably a reduction in the rate of AP refill during the duration of the skill's activation.

Direct consequences to target:
Luck + Perception reduced by 5 total, If target has Mental Block support perk; only 2 total
Increased risk of critical failures, weapon drops, falling
Decreased hit chance, critical chance
Reduced field of view
messages similar to REVULSE.MSG

Direct consequences to psyker:
reduce perception by # while activated (3 if psyker skill% under 100%, 2 if under 200%, 1 if >=200%)
reduce AP regeneration rate while active
wears off after (psyker skill%) / 3 seconds

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