Other > Suggestions

Some use of crowbars

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Catoptromancy:
Crowbar could give any player a chance to lockpick with just a crowbar. ST is the major modifier, lockpick skill would be a minor modifier and not necessary. 10 ST could give maybe a 10% chance, with a much greater chance of jamming lock. Crowbar could also be used to open a jammed lock with a chance of it actually working.

Keksz:
+1
Very nice idea :D.

codave:

--- Quote from: Tomowolf on March 21, 2012, 04:42:09 PM ---I'am asking Dev's why that is not implemented, not with only this item, but others...

--- End quote ---

Absolutely.  There are a lot of containers already on maps like shelves and desks, all empty.  There are just as many objects that SHOULD be containers that are not (like the Nuka machine, wood crates, newspaper machines, etc).

Having 2 to 5 possible containers to look in for a few caps, smokes, or some loose ammo would definitely encourage more scavenging and map exploration. 

As far as the crowbar idea as it applies to Nuka machines and footlockers... I like it.  I'm all for anything that gets us to explore the maps, instead of looking around real fast and running out 100 times a day.

Johnnybravo:

--- Quote from: Dark Angel on March 21, 2012, 04:23:21 PM ---Better chance to open footlocker with crowbar, but if it failed footlocker should be broken and no chance to try opening again.

--- End quote ---
That hardly makes any sense, it'd be more intelligent if you were risking your crowbar and not the locker.

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